Final Split and Categories
4 years ago
Norway

I noticed that the run that's here splits when you get to the ladder, which is definitely not the end of the game, considering you have to climb up the ladder while Sullivan is chasing you, and then choose if you want the bad or good ending. I see no reason to not move this final split to the actual end of the game, which is when you reach the door, leaving the mansion. Also, I'd say it's more natural to start the timer when you press the button to start, but if you'd rather start it when you gain control of your character, then I suppose that's fine too

Also on the topic of good and bad ending, why not include more categories? The difference between good and bad ending is pretty negligible, so I could see why you wouldn't create a separate category for it, but there's the timed mode in the game, too, which for sure deserves its own category. Also, I think we could make ILs categories, considering the game saves 3 times for the duration of the story mode, so 1 IL per save/chapter (or whatever you wanna call it)

Lastly, some observations I've made playing this game

  • Running diagonally is faster than running straight ahead
  • You don't need to pick up Sullivan's Key Card
  • You can pick up some of the fuses through some smaller objects
  • It is possible to fall through the floor (happened in chapel), but it seemed random. It won't be useful if less we could find out how to clip through walls (mostly in the final room before the ladder)
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