Pausing for lag reduction purposes
Title. Due to the limited processing power of the Nintendo 64, i propose that only IGT (In-game time) be used when timing speedruns. this is partly due to escort behavior (looking at you shrap) when in high lag enviroments. please leave your thoughts on this thread.
Recent runs
Level: 14 - Kitchen
Level: 07 - Thick Mission
Level: 09 - Shrap Mission