Autosplitter Created + Board Questions
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Autosplitter Created + Board Questions
Posted 2 months ago by

Hey all!

With the run being super fresh at the moment, I've spent the time to ensure correct and efficient timing for future runs by creating an Autosplitter for the game!

At the moment in time, I am having to use a few pointer paths for loading/end split as the nature of the game being made in IL2CPP makes it hard to nicely get certain classes as it gets stuck trying to decompile the outside dll's of the game that's not in the Assembly C-Sharp.

I am getting in touch with the devs to produce some extra codelines that should make it easier for the autosplitter, will keep you all updated on that front.

Outside of the Autosplitter, we're wanting some feedback on how you would like the board to be best shaped. For the categories, we're deliberating between having just Any% being the fastest run end and making sub-categories for Level Endings for all the endings against having each ending having it's own Any% sub-category.

If you have any thoughts for the latter, please comment in here/forum post/discord so we can poll together a consensus for the boards!

See you next update and glhf with your runs!

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Latest news
Autosplitter Update

Thanks to Pixelsplit for adding in autosplitter support, the autosplitter has been updated

With this in mind, the ending time which we were priorly deliberating (due to not finding the absolute best pointer) is now static across all endings and we'll be using this going forward!

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