Forum posts

Forum: Hypnospace Outlaw

Thread: Running any% on current game version

Started by: grimsaladgrimsalad

I can also confirm the access code still works for me too, although I did enter it before but re-entering it also triggers it again. Also I think the way "beta" branches on Steam work means if it was removed for you it'd be removed for us too.

https://i.imgur.com/VC5Q20t.png

 

Forum: Watch_Dogs 2

Thread: Pacifist% Category

Started by: JitsuzaiJitsuzai

We could add this if a run is done of it yeah. That or add it as a sub-category to normal Any%.

 

Forum: Dog's Life

Thread: Console and Emulator Runs Separated

Started by: zoton2zoton2

I just separated console and emulator into their own sub-categories, mainly because of loads making times not as easy to compare, and we have a few emulator runs, including one recently.

 

Forum: Hypnospace Outlaw

Thread: Quick Update - 12/13th October 2019

Started by: K3W3LK3W3L

Nice, that's good to hear, I'm currently downloading it myself to check but I'd be surprised if it didn't work fine. It makes sense to patch (and I'm surprised it wasn't done sooner but I expect it was harder to patch than the HAP skip).

I haven't been keeping up to date with development of the game, but if the update brings in more gameplay or variation maybe it could be a different category? Right now I think just keeping Any% (in this case, Any% HAP Skip/No HAP Skip) to whatever version is the fastest makes sense. I'd still like to see more people run All Cases if they want a fuller run experience. 😉

(For a good recent example of "whatever version is fastest": GTA San Andreas recently got a big skip for Any%, but only if you play on the pretty bad Windows Store version, but it's the fastest for Any%.)

 

Forum: Hypnospace Outlaw

Thread: Quick Stock-Check on Affairs

Started by: K3W3LK3W3L

(edited: )

New category seems OK, will submit my run myself. Only thing I wanted to double-double check is that there were only 15 cases, but that is all I can see in the "data\misc\casefiles.ini" file as I said above.

Only thing I'll note is currently you can only downgrade your game on Steam, itch.io's version only let's you get the current version IIRC, although I asked the devs and they said they'd look into it. The command I used in Steam's console (if you want to note it down too) was "download_depot 844590 844591 2428060794436943001" which should be the oldest Windows 64bit version which I assume would be the most common.

 

Forum: Hypnospace Outlaw

Thread: Final Outlaw Speedup Glitch

Started by: JeffleJeffle

For the time being you could put a variable on it? We've got so little runs doing that wouldn't take too long.

 

Forum: Hypnospace Outlaw

Thread: Quick Stock-Check on Affairs

Started by: K3W3LK3W3L

(edited: )

I properly routed and got a good run of All Cases now:

Two points:

1) I Alt+F4 when the video starts playing just after the Mindcrash, because doing this and opening the game again is faster and still advances you to 20XX. If this is allowed it could be used in the Any% categories too.
2) Due to the fact I already used a lot of what I assume are developer oversights/sequence breaks in All Cases before 20XX, in 20XX I just used the HAP skip to play Outlaw, although I still have to wait for Sam's emails to do those cases so just means I didn't have to wait for the extra emails.

EDIT: I submitted some Any% HAP Skip/No HAP Skip runs that use the Alt+F4 skip so if that needs to be discussed it can.

K3W3LK3W3L and ZantePrayerZantePrayer like this. 

Forum: Hypnospace Outlaw

Thread: Final Outlaw Speedup Glitch

Started by: JeffleJeffle

Does this effect carry over if you close/reopen the game? I can't remember off the top of my head but I'm not sure how much I like it due to it (from what I can tell) being something pretty major you have to set up before the timer starts. My current Any% (No HAP Skip) PB does use it though and I do like it, I just wish/wonder if there's a way to trigger it after the timer has started.

 

Forum: Hypnospace Outlaw

Thread: Quick Stock-Check on Affairs

Started by: K3W3LK3W3L

I wanted to submit a non Any% (No HAP Skip) category to ESA so I tried doing an All Cases run myself, current (bad) PB:

My rulings are to get through the whole game while having all cases that you can have in your "Cases" tab closed; from what I can tell this is 15 if you include the hidden ones? I'm going by reading the "hypnospace-outlaw\data\misc\casefiles.ini" file, only other ones in there are a couple of debug cases and a few hidden ones near the end of the game that IIRC are only used to trigger emails. You can of course accidentally lock yourself out of getting all the cases if you go ahead too early, but that's speedrunning for you.

 

Forum: Hypnospace Outlaw

Thread: Are Backups allowed?

Started by: HypnosCitizen250HypnosCitizen250

(edited: )

I myself run on the oldest version of the game (v1.04 I think? It's displayed on "boot up"). I have it via itch.io so have the old download from that; you usually can downgrade versions of games on that using the itch.io app, but it doesn't seem to work right now for this game. I've posted in the official Discord and maybe the devs could help us.

You can also download an older version on Steam although so far for me this takes a while because the download speed is fluctuating a lot.

Technically the game is DRM free from what I can tell but I'd rather be able to downgrade officially instead of having to share copies of the game.

EDIT: My Steam 1.04 did finally finish downloading, it seems that the itch.io 1.04 is a slightly older build even though it has the same version number, not sure how major the changes are but I think it's some minor cleanup.

 

Forum: Dog's Life

Thread: Discord?

Started by: FemboyFemboy

(edited: )

There is no server (to my knowledge) as the community is quite small. There's an old video guide in the Guides tab that might help, and also ThaRixers GDQ run which has some more explanation. Otherwise I feel like asking in this forum is the best bet, and maybe ping some runners on Twitter or such?

 

Forum: The Simpsons Road Rage

Thread: Emu & IGT Talk

Started by: SaiyanzSaiyanz

(edited: )

I came back to look at the situation here (oh yeah I'm a mod too maybe I should care) because I considered running this again (maybe just for the meme, but I'd like I fairly timed meme so).

I think the best way would be to do time without loads. Of course because there's no real good way to auto-remove loads, it would have to be done manually. But for the Mission Mode this is 10(?) loads (EDIT: I realised it's more like 20, one for to the menu and one for back to gameplay), and maybe for your console they will be consistent, so you would have to just time them once and then you can work out your final time easily every other time. This would mean you could run on any console and could compare easily.

If my above idea is good, I dunno if that would mean we can keep emulators. The obvious one people use is Dolphin, and the only issue otherwise besides loads is accuracy, and Dolphin seemed accurate when I was playing with it.

Also if we did that above idea, I wouldn't mind allowing playing from a HDD or similar (can be done on all the consoles but it's something people like to do on the Wii/GCN) because, like Hit & Run, it just makes your attempts faster, and with load removal it doesn't really matter. Good god I feel for people trying to grind attempts on the PS2 version.

Also completely off topic but I checked a few runs and some people seem to run with a memory card inserted. I am pretty sure it's faster to remove it because the autosave takes a few seconds after every mission 😉

EDIT: I did a couple of runs on my XBOX version installed to the HDD and then did some ghetto timing after and loads mostly seemed consistent, although like I said it wasn't frame perfect timing. It was 3:12 or so of loads.

 

Forum: Dog's Life

Thread: No Major Skips Help

Started by: ManamiManami

(edited: )

Good to hear. The major skips weren't patched out though, I know they're possible in Any% (there's a couple of American copy runs on the leaderboard).

 

Forum: Dog's Life

Thread: No Major Skips Help

Started by: ManamiManami

Sorry for the late reply, I wasn't getting notifications for this board.

I am assuming the duplication must've been patched out of the American version (it was released a year or so after). The workaround is to route some other bones in of course, you'd just need to find the next fastest 3 to get. I have a (really poorly written) guide in the Guides section on the locations of a lot of bones that might be able to help.

That is, as long as you are doing it correctly? You need to leave the area and come back in to load it again for it to work.

 

Forum: Grand Theft Auto: San Andreas

Thread: OHKO (One-Hit KO) Strats

Started by: Patrick_Patrick_

If you don't skip the cutscene, CJ crouches during it; I assume that is what he's referring to?

Patrick_Patrick_ likes this. 

Forum: Grand Theft Auto: San Andreas

Thread: Ban Ginput (poll)

Started by: hoxihoxi

Just for transparency, I bought this up in our Discord server but will make a note of it here too:

There is 2 different versions of GInput, the one we are talking about is Silent's version, but there's also an older version by Deji that is available here, which does a lot less. I am not sure what it's like in relation to reasons we want Silent's GInput banned though; all I can say is I used it for a bit many years ago and I know MisterPost did/does as well.

 

Forum: Grand Theft Auto V

Thread: Inconsistent Category Naming (Vote)

Started by: DarkViperAUDarkViperAU

(edited: )

1, but I'm not sure if you would then make "without mission skips" default, like it is for 100%, or make "with mission skips" default, which would make the shortest full game runs show as soon as you choose that category.

Also option 2 would be a little bit dumb, seeing as 100% with mission skips is not run by anyone yet, so you'd end up either making a category no one runs, or 100% would just go back to how it used to be, where mission skipping is banned.

(Also like I said to reydawg for the hypothetical moving of another category, you'd probably want to ask for an admin to help you move them over if this option wins.)

 

Forum: Grand Theft Auto V

Thread: Finalizing Ifruit App Rules

Started by: DarkViperAUDarkViperAU

(edited: )

Quote

you missed the IF in my post
I have no idea if it works on fresh copy

Yeah, bad phrasing on my part, I want to also know if it works on a fresh copy, and if so, I would be OK with it, aka I agree with Gael.

 

Forum: Grand Theft Auto V

Thread: Finalizing Ifruit App Rules

Started by: DarkViperAUDarkViperAU

As long as what Gael says is correct (you can buy a fresh copy of the game and download the iFruit app, link your account and then do the run) I am fine with it.

Most of my arguments on "DLC" usage is basically to answer the question: can someone who buys the game today do what you are doing?
- For last-gen DLC you can still get that I am pretty sure (unless they removed them in the final patch)
- For bonus money you cannot.
- For iFruit it is still downloadable from all mobile store fronts IIRC.

Also the iFruit app is available on iOS (so iPod/iPad/iPhone), Android, Windows Phone, Windows 8/10 (so if you're on those on your PC you could technically use it there) and PSVita (but unfortunately not on PSTV), so hopefully making it accessible to quite a lot of people.

 

Forum: Grand Theft Auto V

Thread: MOD CHANGE LOG

Started by: ryedawgryedawg

I know some people I've talked to have suggested moving it to "Grand Theft Auto Category Extensions" area/game; if you were to do this I would suggest asking an admin (Lighnat0r maybe) to do stuff on the backend to move it all over. I wouldn't want someone doing each run manually, sounds like torture and if you were going to move obsolete runs too, would take forever.