Hi everyone,
For those of you who don’t know me, I’m noneleft. I’m currently the sole (active) moderator of Bloons TD6, having taken over earlier this month. Since I’m going to be verifying all your runs, here’s a little bit about myself: I’m from the United States, I’ve been playing bloons since 2007/2008 (that’s 14 years ago!), and I love kpop which you can see by my livesplit timers in my runs :D (my favorite group is GFRIEND). This thread is to give the community (whatever’s left of it) an update as to what the plans are moving forward to grow the BTD6 speedrunning scene.
NUMBER ONE: Quality of Life/Rules Updates
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The rules have been formatted and updated to be easier to read and clearer for new players. If you notice an error or have any questions regarding rules, feel free to ask in the speedrunning discord or on this forum post
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Timing for Impoppable and CHIMPS runs have been changed slightly. Sometimes the screen dims before the insta monkey appears, which is a time loss of 1-2 frames. Impoppable runs are not yet optimized to really care about these frames, but should we get to that point, we are now standardizing time stop to when the screen goes dark, NOT when the insta begins to appear
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All runs are now required to be Youtube videos only. Since I’m doing this on my own, I want to make this as easy as possible for both me and you, the speedrunners. Youtube allows for very easy frame counting in a few simple clicks. Using YouTube only means the time your run spends in verification decreasing, and your leaderboard time and placement are completely accurate. Please convert all videos or twitch streams to YouTube videos.
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All Times will no longer be rounded up should they end in 0.xx6 repeating (ex: A time of 4:41.966 will remain as such instead of showing 4:41.967) If your time is affected by this 1 ms change, please let me know.
NUMBER TWO: The Future - Guides and Fun Items
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Guides for speedrunning Bloons TD 6 are very limited. Over the next few months I hope to make a few guides – ranging from complete beginner tips to very advanced strategies. BTD6 players span a very wide age range, so we want the game to be accessible for all while ensuring that those who want to push the game to its limits can also do so. In other words: Low skill floor, high skill ceiling.
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For those who are interested in competing for leaderboard spots, I was thinking of setting up a separate leaderboard titled “Bloons TD6 Champion” (we can come up with a catchier name later) It basically totals your average leaderboard position and ranks you based on that. This could be fun, especially if the community ends up growing and we get more competitors.
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To hype up the scene a little, I was thinking about a world record/top times review. A video series where we look at some of the best times that players have set recently and break them down and praise them for being completely awesome (as all our runners are :D). If you’re interested in this and/or interested in helping, let me know.
NUMBER THREE: Questions for You all
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The current Black Border% category states that times are to be calculated without time spent on the menu. I think we should actually include menu times as menuing effectively is a skill that can be learned. For example, being able to switch heroes quickly or being able to find the map in the map selector quickly as well. Would you guys be okay with this change? This would apply retroactively.
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I swear I had more questions. Well, should they come up I’ll ask in a later post probably.
Anyway, that’s the plan for the future of Bloons TD6 speedrunning. Very lofty goals, but doable if there’s a community behind it. To get involved, please join our speedrunning discord here: https://discord.com/invite/VwrDMa7 Let me know what you think, and happy popping 😊
Smh. I added it to the game rules to make it clear now :) Dw, you weren't the only ones who did something like that
Today while grinding Cargo Easy and Blons Easy categories, I stumbled across a glitch that saves about 4-5 seconds. You can skip round 2.
I'm not exactly sure how it works, but I've recreated it (without trying to do so)
The first time it happened was here:
And the second time is here:
As you can see, it doesn't seem dependent on map, towers, or hero (I thought it was hero initially)
The only thing consistent in both runs is that it took me 20 or 21 frames to hit the fast forward button after pressing start. I'm not sure why that would be significant, but that's the current lead.
Not sure if anyone is going to read this, this forum is pretty dead, but it's very significant so I thought I'd bring it to your attentions.
Oh, it's for 1.9.4 btw. And the glitch was working for me before, but has stopped working recently. Could be PC related?
Hey,
I've been trying to get a good run of All Achievements so I can submit a run for realsies, but whenever I try to alt+F4 to reload a wither skeleton after not getting a skull, the skeleton just disappears. (It's also failing on blazes, but ghasts seem to be unaffected for some reason...)
I thought it might be something related to the amount of entities being rendered, but lowering my render distance did not solve the issue. I can't really think of any other reason for this glitch not working, so I decided to ask here lol.
If the solution is already posted somewhere, sorry for this repeat :p