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Utah, USAMSKain6 years ago

does it? I was not aware. I'll have to see how that affects the gameplay. I do use the sound a little for knowing how my movement is going and whether the attacks in battle hit or not--the latter is not really important, but I kind of rely on the movement sound for navigation. Points where the movement does not trigger sound slightly mess with my senses. But I can probably get used to if it speeds up the game enough.

witchakorn 喜欢这个
Utah, USAMSKain7 years ago

If you play with the rules in game, Difficulty: Normal, Rounds: 2, Time, 50, and Weapon: No are green while the rest are white; meaning those are the default options. Unless some players want some particularly different rules for specific speedruns, considering the numbers, we should probably use those settings for the 'base' speedrun categories. I'll see if I can make that more explicit in the category

Utah, USAMSKain7 years ago

For details, SC3 has four separate playable modes: Tales of Souls, Chronicles of the Sword, World Competition, and Soul Arena.

Tales of the Souls was created to replace Arcade Mode for SC3. It's like an Arcade Mode but with a more in-depth story and somewhat interactive cutscenes.

Chronicles of the Sword is my baby, of course, the Tactical RPG minigame starring your custom characters and the reason I registered this game here to begin with.

World Competition is a simulation of a tournament or league play; oddly, it is only single player, so you're playing lots of matches in a row against AI opponents in an attempt to become a 'champion'. The stated goal is to win 12 competitions in a row. It's the mode I've done the least with; it seems daunting but each 'tournament' would still only be about 7 matches, so a true '100%' run where you have to win all 12 competitions would not be as long as it might appear.

Soul Arena has two main sections: Quick Play and Missions. 'Quick Play' is really a traditional 'Arcade' fighting game experience, just 8 straight battles against random foes, ending with normal boss Abyss and showing only the generic destruction of Abyss after you beat him and then ending the mode. As @orkybork noted there is no timing on this Arcade Mode in-game so RTA would be needed.

There are 12 'Missions' of 3 different difficulties (Easy, Normal, Hard), which are quick matches with unique objectives: Soul Smash (knock enemies into walls), Coin Collector (steal coins from enemies), Turntable (fight a foe on a revolving floor that constantly threatens to throw you off), Blast Chase (hit an enemy to give them the bomb and keep away until they explode), Dancing Statue (fight a giant statue), Wisp Shoot (use Soul Charge to win), Sudden Death Rally (one-hit KO battles), Survival (fight endless enemies until death), Scorer (Fight endless enemies for a set time), Hard Workers (fight the three Shop Girls, who spend a lot of time running all around the arena like Sonic the Hedgehog), Beloved (a fancy title for a battle against Raphael and, at higher difficulty, Amy), and Final Battle (fight the ultimate Secret Boss, Night Terror). All of those except Coin Collector, Survival and Scorer actually track the time it takes to clear them, so you could use TA to track those easily if you wanted to add them. Coin Collector has a set number of battles, so you could use RTA to make a leaderboard for them, too, but because Scorer has a set time limit and Survival goes until you lose, they would not be appropriate modes for leaderboards on a speedrun site.

witchakorn, orkybork, zachary 喜欢这个
主题: Soul
Utah, USAMSKain9 years ago

While often considered the black sheep of the Soul Series, SCIII did give us Chronicles of the Sword, an interesting Strategy-RPG minigame that is conducive to speedrunning. Having completed, recorded and submitted my first run of this game, it is now up on Speedrun.com!

Utah, USAMSKain9 years ago

Whelp, whatever it was, it's fixed. Okay!

Utah, USAMSKain9 years ago

Hrrm, I've attempted to request the game but when I try to submit the form it gives me an error message and tells me I didn't enter a game name. However, there is nowhere in the form that I can see an entry for game name. All I have is --Link to an external page; --Link to a personal run of the game; --Link to a run done by anyone else; --Is there a Leaderboard elsewhere for it?; and then --Other Notes.

Am I missing something else? Is it bugged, or perhaps might there be something on my end preventing me from seeing the box for game name?

Utah, USAMSKain9 years ago

Hello everyone; my handle is MSKain and I'm a new member of the Speedrunning community. I hope to be a part of it for a long time.

I'm seeking to start several projects, among which is a speedrun of Soul Calibur III, or specifically, Chronicles of the Sword, the Action/Strategy RPG 'minigame' that is part of the Soul Calibur III experience. It doesn't yet have any speedruns as far as I can tell (for understandable reasons, certes), but I hope to get it started. What do I have to do to offer a new game and category to the site?

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