Should RTA Timing be necessary for runs?
3 years ago
Perth, Scotland

I think it should be optional

Minnesota, USA
版主aspyn
She/Her, It/Its
3 years ago

what other timing would you propose to use?

Pear Floppydysk 喜欢这个
Victoria, Australia
Qazzy
He/Him, They/Them
3 years ago

Time without loads maybe?

Minnesota, USA
版主aspyn
She/Her, It/Its
3 years ago

That is pretty pointless, as loads are consistent, the only thing it would do is allow 1.0 to be a viable version again, and that would probably make 1.0 the faster version. Additionally, timing loads is super tedious in a game that can't automatically time without loads. It would take the verifier(s) even longer to be able to get through runs.

Pear 喜欢这个
Perth, Scotland

Im planning to do 100% / AUM but it's too long for me to do it with RTA timing so I think that to do a run like this RTA timing should be optional.

United States

Are you asking to do a segmented run?

MinecraftGaming 喜欢这个
Minnesota, USA
版主aspyn
She/Her, It/Its
3 years ago

they're talking about doing it as a TA, but the run isn't really long enough to warrant TA rules, so IMO it's not neccessary