Any% in 4m 58s 891ms by
描述
I skipped 4:59!
I realise now that the pause at the end was because I'd been doing it in practice to check if I was losing time at the axe. I almost muscle memoried my way to disaster.
Played on Nestopia v1.40
时间分段
提供者 Splits.io
# | 名称 | 分段 | 完成时间 |
---|---|---|---|
1 | 1-1 | 0m 29s 728ms | 0m 29s 728ms |
2 | 1-2 | 0m 33s 929ms | 1m 03s 657ms |
3 | 4-1 | 0m 34s 965ms | 1m 38s 622ms |
4 | 4-2 | 0m 31s 911ms | 2m 10s 533ms |
5 | 8-1 | 0m 48s 537ms | 2m 59s 070ms |
6 | 8-2 金奖 | 0m 36s 687ms | 3m 35s 757ms |
7 | 8-3 | 0m 35s 319ms | 4m 11s 076ms |
8 | 8-4 金奖 | 0m 47s 814ms | 4m 58s 890ms |
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
最新记录