When should timing stop?
7 years ago
Illinois, USA

I know there's not many runners for this game yet, but we might later run into a similar issue about where to stop timing. So, hopefully we can nip this in the bud now. =D

I stop my timing as soon as the last hit connects with Darm. However, there's a fair bit of dialogue afterwards, though the player doesn't have any control during these scenes, aside from clearing the text. I'm not quite sure what other runners do, but I can see a scenario in which someone decides to stop time as soon as the credits begin.

I feel this issue is a little bit different from Ys I, given that there's quite a bit more text to clear at the end of this game. So, if we do factor in all that dialogue, the time between versions could possibly vary even more than it may already due to different languages. This isn't really so much an issue with Ys I, as it's only a couple pieces of text to clear, and so the "hold cancel to speed up text" feature is a rather negligible benefit in that instance. But here, it could create a time imbalance at a point where it really shouldn't, since the run is basically over by that point.

Edited by the author 7 years ago

I don't see a problem with ending timing once you lose control. On the other hand, many games start timing well before you gain control...