speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Ys: The Vanished Omens
Ys: The Vanished Omens (1988)
Ys series
SMS
Leaderboards
    Full Game Leaderboard
News Guides Resources Streams Forum Statistics Boosters
Ys: The Vanished Omens Forum  /  How to frame count emulator run easily

JkLoserJkLoser

(He/Him)

Västra Götaland, Sweden

  JkLoserJkLoser
13 Mar 2020, 22:28 (edited: 14 Mar 2020, 00:58)

So learned this game for fun, but found the "any%" timing wierd to actually end split on a audio cue. However if you play on an Bizhawk, and make sure to have framecounter up there is a very easy way to framecount.

Start Frame: The frame your character is viseble(you can't move first frame, but assume the current start frame is viseble and not controll? correct me if wrong)

End Frame: 9th red frame after warp is where the first tune of credit.

In this case, Drakodan's time is actually 21:067(1267)

Cause his video shows at bizhawk frame 775(white frame) character, meaning 774(red frame missed) is first viseble frame. First red frame of the credits are 2042(video), Credits red frames last 15 frames, and checking the video we can se frame 2056 is red(14 frames later+the frame it starts on=15).

I took his old time: 21:300 / old frame count 1281 and got the convertion you guys are using, and multiplied it with the "correct" frame count of 1267 to get 21:067. (21:116 if you just do 1/60).

so just wanna make sure I understand the timing rules, for a short game like this it's really important to have clear timing rules and such.

 

JkLoserJkLoser

(He/Him)

Västra Götaland, Sweden

  JkLoserJkLoser
13 Mar 2020, 22:38

Also noticed that 8bitbeast timing, if we follow the rules above would be slower, not by a lot. But having a audio cue as the pinpoint is really rough, so I understand "lower rank" runs doesn't get the same attention and such. Cause Wersters time is spot on(using these above, that's why I assume the timing I've been using is right).

If I would give a suggestion it would be first frame you can see the credits instead. This way it would be alot easier to frame count.

 

petaQpetaQ

Cumbria, England

  petaQpetaQ
19 Mar 2020, 11:28

I timed my runs with bizhawk frames so check mine against your understanding for a start, then if there's a discrepancy that's more evidence. Scarcely massively important for a meme run though.

jquestionmarkjquestionmark likes this. 
Latest News
View all
No news
Recent Threads
View all
Thread Author
How to frame count emulator run easily
Last post 19 Mar 2020
JkLoserJkLoser
2 replies
Controllers
Last post 23 Nov 2019
petaQpetaQ
0 replies
Join the Ys Discord!
Last post 18 Jul 2017
TsukiBakaTsukiBaka
0 replies
Emulator
Last post 15 Jan 2016
[Deleted user]
0 replies
Moderators
Rasmus_1990Rasmus_1990  Megami_infiniMegami_infini  CapndrakeCapndrake  IzzyThePenguinIzzyThePenguin  T3tsuyaT3tsuya  TsukiBakaTsukiBaka  GhostKumoGhostKumo 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2022
Elo Entertainment Inc.