Forum posts

Forum: Serious Sam Classics: Revolution

Thread: Infinite Ammo ruling

Started by: ypyp

I apologize if it came off as me saying the sole reason our runs fell behind was infinite ammo, but I'm just more confused as to why y'all literally didn't any of the older runners, let alone the one SR mod that has actually touched the game. Just feels like y'all purposely strayed away from discussion.

The management of weapon ammo is something that isn't relevant outside of a few select spots, but stuff like being limited to only 5 rockets at the start of both TFE and TSE did change how a few earlier levels were handled, especially in categories like All Secrets. I definitely overstated it's significance which I apologize for, I kind of just threw the post together so it wasn't worded well.. As for why it wasn't allowed, I could've sworn at one point in time it was literally listed as a cheat in the game options but I may be mistaken, regardless it's always been classified as a cheat in the other SS games so it made more sense to keep it off. It's always been separate from the mutators so I never really got too familiar with the menus, since I literally never hosted the servers.

The argument that disallowing it made it closer to the originals is kind of redundant when it was set to 1000% anyways, so I don't see what you're trying to get out with that one. Along with that, mutators are a configurable option while submitting runs if you haven't noticed (which I doubt since you guys have submitted plenty of runs) so the whole point about crazy options in the first point is completely moot. It's just a topic I wanted to bring up because there has been interest in coming back over the years, and I was more than a bit tilted that there wasn't at least a little bit of discussion before a rule change with former runners, because regardless of how other SS games have been handled it is it's own spin-off like you said so it should be handled as such.

As for coming back, I would love to but my computer loads way too slow when playing co-op to be competitive in the slightest, and even single-player my framerate would be unplayable with appropriate levels of enemies on. So it'll have to wait until much later. I'd instead invite you to play Glover instead, and not be so dismissive :^ )

MrPottsWith2TsMrPottsWith2Ts likes this. 

Forum: Serious Sam Classics: Revolution

Thread: Infinite Ammo ruling

Started by: ypyp

I noticed this a while ago but I've been distracted with other things, figure it'd be best to post about it now though.

It's unfair to both Ricky's runs and my runs that infinite ammo was changed since it removes a large aspect of routing, specifically at the start of both Encounters. If a rule like this is to be allowed, I think it best be separated by sub-categories. The idea that the only reason it was disallowed was it was "cheap" is completely ignores that fact, it's definitely an issue with how the ruling was previously phrased but I think removing that aspect of runs and trying to compare the two isn't just. Would like to hear from other SSR runners of course, just putting my two cents out there since it doesn't seem I (or Damagak, not sure about Ricky and Cippy) ever got to chime in.

 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

https://www.speedrun.com/gloverce/ It's a category extension page for Glover (all versions)

 

Forum: Mega Man Powered Up

Thread: Can Mega Man's different forms be split into subcategories?

Started by: MovellandroneMovellandrone

Originally this was proposed, but most people who have ran Mega Man seem the difference is insignificant enough to where it doesn't make a whole lot of sense. The only stage that really changes is Oil Man, and even then it's not that much slower.

DelnDeln likes this. 

Forum: Grand Theft Auto V

Thread: Ifruit App: A Year In Review

Started by: DarkViperAUDarkViperAU

sorry @darkviper but i'm gonna have to expose you on twitter to the yoshihead army, prepare to be annihilated

Electra13x7777Electra13x7777 and Psych0sisPsych0sis like this. 

Forum: Dark Arena

Thread: Level 4 door clip?

Started by: cantrickcantrick

Hello, I am with Cantrick on this one. I have been learning this game with super eas but this level seems to have stumped the YumP. Please inform us on how to own the door.

cantrickcantrick likes this. 

Forum: Speedrunning

Thread: Fastest Possible Time for Mario Odyssey

Started by: danceswithmariodanceswithmario

objectively wrong, if you can't accurately measure the best possible time for ur speedgame you're literally irrelevant in said game or you don't care enough bout ur speedegame...

 

Forum: Speedrunning

Thread: Fastest Possible Time for Mario Odyssey

Started by: danceswithmariodanceswithmario

hey guys dont be sor ude i think a perfcect mario odysey time is 1:12

 

Forum: Talk

Thread: What song do you listen to right now ?

Started by: Arsenalfan789Arsenalfan789

true patrician comin thru.....

 

Forum: Ratchet & Clank: Going Commando

Thread: Aranos 2

Started by: InstaSimInstaSim

just saw this was a super old post lol, but this might be useful to someone else so i'll leave it up.

Hello, the way I've always done is line yourself up just past the second line on the grav-ramp, enter first person and aim approximately 45 degrees from the wall (towards the door side) and start moving the decoy reticle towards Ratchet's feet. Right before the reticle is right under Ratchet, place the decoy. Once inside the decoy, you just want to aim the camera straight towards the light, and then jump while doing a quick half rotation on the joystick. Here's a video of me doing that strat in action, sorry it's bad quality it's from an old pb.

Alternatively, here's a setup that Evilsqirrel has found. I really haven't messed with it but he said it's good so I'd check it out, you'll likely find more luck with this method.

InstaSimInstaSim likes this. 

Forum: Ratchet & Clank: Going Commando

Thread: Crane Skip Explanation/Tutorial?

Started by: EP1CEP1C

Hi.

I've found that the wrench swing really depends on how you approach the corner and when you jump. How I do it is best shown with video reference.
I really just get into the right corner, and then as soon as the bots are close enough I'll do a single jump while holding up/upright. From there I do the wrench-swing while continuing to hold upwards on the analog and then I just do the jump. If it's a sloppy explanation I'm sorry but really it's something you get a feel for after doing it a few times correctly. The main point is to make sure you're not neutral when trying the wrench swing though, and try and find a timing to jump that is consistent.

EP1CEP1C likes this. 

Forum: Madagascar

Thread: Update on how the leaderboards are run

Started by: ypyp

Also I heard that a NMS category are wanted, I'm not against the idea I suppose but calling something No Major Skips in a game like this seems kind of dumb. Generally a major skip is considered something that skips the entirety of a level or in-game item while this game seems to not have any of those and instead have many in-level tricks. If this category is still wanted, I'd vote for it to be called No OoB or Glitchless as that would create less confusion. idk figured I'd throw it out there.

 

Forum: Madagascar

Thread: Update on how the leaderboards are run

Started by: ypyp

I have added two moderators that I feel are fit to help here, Lance_ and Walland both have done a lot of work with this game for the past year or so. I have also added mandatory verification for runs, as the game has grown a lot and I never expected it to have more than a handful of runs.

Also Sqank if you want me to change something use anything but twitch messaging and whispers I literally never check Twitch stuff thanks!!!

therealbmanbeasttherealbmanbeast likes this. 

Forum: Speedrunning

Thread: Physical and Digital loading times are different

Started by: NolcolemNolcolem

thatgrape i think you're missing the point of what he's saying completely

I mean it wouldn't hurt, but as my boy xDoctorHelixx said, it's pretty well-known that downloaded games will run faster than a physical copy of the game. This is something that is probably better to be brought on with specific communities for whatever game you want to run, though personally I think it's pretty pointless to add such a variable for runs.

 

Forum: Speedrunning

Thread: Beginners

Started by: ZaskarZaskar

or just not use a timer at all and retime it after, not that complicated.

idk how taxing steamworld dig is on your computer, but what i tend to do with my shit pc is use task manager to change the game to high priority, and record/stream in 26~ fps 360p. sometimes i can afford to do 480p if it's a really old game

 

Forum: Mega Man Powered Up

Thread: How 'bout that Normal%?

Started by: Captain_JoeyCaptain_Joey

It would mean nothing, hard mode can be justified but normal is stupid.

Also, if you actually watch the any% mega man run you'll notice I use normal on Time Man's stage because it's faster, so yea learn what u talk about dummy

 

Forum: JumpJet Rex

Thread: Review access

Started by: gilgatexgilgatex

gave him mod and changed a few things around because i don't really see myself coming back to this game anytime soon, god bles y'all

LaureLaure and gilgatexgilgatex like this. 

Forum: Speedrunning

Thread: Bloons Insanity: MAKE $20 QUICK!

Started by: f1f1

fuck all of you i already routed the first 5 levels expect a run on ur desk by the end of the month

coolesttocoolestto, Aureus_LunaeAureus_Lunae and 3 others like this. 

Forum: Speedrunning

Thread: Bloons Insanity: MAKE $20 QUICK!

Started by: f1f1

are they separate bounties? or if one of them is completed the other one is void?