Forum posts

Forum: Qbeh-1: The Atlas Cube

Thread: Bluecheetah's block boost possibility

Started by: youtubeman06youtubeman06

i was interested in bluecheetah's 1-4 boost, so i decided to attempt to replicate it somehow. i noticed that he moved slightly while placing the teleport block, so when i took that extra movement into consideration, i start getting similar kinds of boosts like bluecheetah's. check it out:

so i do a normal setup for a teleportation glitch, but right after i jump to land on the block, i strafe right (strafing left never worked for me) and then placed the teleportation block. i think this might provide a chance to replicating bluecheetah's boost, but idk
edit: i managed to pull off the bluecheetah boost only once with no video proof however... i almost got one though:
i did this by setting up the teleportation glitch like how bluecheetah did it, and i held W+D throughout the trick and jumped as soon as i teleported.
I did this weird speed boost doing the same setup (W+D, jump when teleport) but on different positions

edit: might have found a consistent setup for the bluecheetah boost.
to explain this, i should explain my thoughts on how some of the player's physics work (even though i just started lol but hey its really fun) so if you do a teleportation glitch right next to you, but jump right as you teleport, you conserve momentum and gain a lot of speed, but not a lot so that the weird boost from above would occur.

also, if the teleport block is placed on a wall, you can actually bounce from it for some reason, which wouldn't require jumping because that bounce also gives a good speed boost. that explains the first video i posted.

So, jump teleporting only provides a nice speed when the teleport block is right next to the block landed, or perhaps 2, but i didn't test that yet. if it is performed with the teleport block being higher, it gives you a height boost, but again it should be with the teleport block really close to the landed block. Even with the teleport block adjacent to the landing one, it should be used in large-scale situations (boosting very high, or going fast speeds on a long path)

the idea that teleport blocks placed far away = really fast applies for wall bounce teleporting as well but its a smaller-scale version of speed boosts as it gives a specific height (height of the teleportation block) and speed that directs the player opposite of the wall.

so about the boost. it requires three blocks of height because of this ledge.
https://imgur.com/a/fXGRwWH
if i manage to land there using the speed boosts, i did the bluecheetah boost. it might be actually possible to do this at least sort of consistently, i will explain why that is.

the solution will be wall bounce teleporting because of the height and speed opposite of the wall, it's small scale, and because there just so happens to be a wall you could place blocks on. Here's the trick:

I did a wall bounce teleport, but not only that, i did a jump right after to give extra height. this is the problem that makes it difficult, because if done too early you just fail teleporting to the block, or even worse, you perform a jump teleport and get shot out of the map.

Anyways, this is how i think some of the game's physics work and im not really sure if this could be a solution, but who knows.

Also, to add if confused about the wallbounce teleport, i setup the teleport and place the teleport block on a wall, and i hold right, strafing left didnt work for me. maybe because the wall is on the left, but yea

Another edit: it seems that wall bounce teleporting works more consistently not moving at all when the teleport block is placed, so keep that in mind.

another edit: also, i think that wall bounce teleporting won't work that often if you strafe, it completely depends on where your angle is placing the teleport, and where you're positioned on the landing block, so it's variable.

RayniusRaynius likes this. 

Forum: Super Mario Bros.

Thread: Casting MARIO SPEEDRUNNERS for new Ars Technica series

Started by: CondeDevCondeDev

dang, i live in cali. very far away from that location

KilleDragonKilleDragon likes this. 

Forum: Super Mario Bros.

Thread: [TAS] 4-2 Human Theory Framerule Save

Started by: Maru370Maru370

i also noticed the 3 frame right release after the bump, but that doesn't seem to be as bad

Lul_ecks_deeLul_ecks_dee, KilleDragonKilleDragon and Gizmo98Gizmo98 like this. 

Forum: Super Mario Bros.

Thread: [TAS] 4-2 Human Theory Framerule Save

Started by: Maru370Maru370

awesome find, just awesome

KilleDragonKilleDragon likes this. 

Forum: Super Mario Bros.

Thread: 11 pixels with a regular bump?

Started by: DaniëlHarteveldDaniëlHarteveld

i assume you got the 11 pixels doing the elevator bump, and yes it has been done before. i think you have to be accurate with your speed and position when you do the backwards jump.

KilleDragonKilleDragon likes this. 

Forum: Super Mario Bros.

Thread: Strange 8-2 Framerule

Started by: youtubeman06youtubeman06

I didn't slow down at all, I just hit the koopa full speed. Well, except for the plant jump, where I expected the plant to be there

KilleDragonKilleDragon likes this. 

Forum: Super Mario Bros.

Thread: Strange 8-2 Framerule

Started by: youtubeman06youtubeman06

8-2 plant despawn + good bullet maybe? I think I've heard of a person who discovered this kind of framerule and if I stumbled across that exact one, that's pretty cool. Anyways, I just wanted to post this because I was curious and thought it looked interesting.

Lul_ecks_deeLul_ecks_dee, KilleDragonKilleDragon and 2 others like this. 

Forum: Super Mario Bros.

Thread: Players to viewers ratio

Started by: Lul_ecks_deeLul_ecks_dee

Maybe they don't want to spend most of their time grinding or speedrunning at all. not everyone is gonna be like "I want to start speedrunning this game." The people who don't speedrun but have watched speedruns just like to see the reactions, or see the satisfying gameplay made by the speedrunner without having to struggle with recreating that run themselves.

KilleDragonKilleDragon likes this. 

Forum: Jumphobia

Thread: New time save found for starter levels

Started by: youtubeman06youtubeman06

Some ideas, I don't know if any of these are faster though

For this second video, maybe right as you enter this room you press r and do this strat

 

Forum: Super Mario Bros.

Thread: Audio

Started by: Th3Re4lTh3Re4l

@Lusonice2021Lusonice2021 One of RoyLT's older PBs, his 4:56.961 had no audio

 

Forum: Super Mario Bros.

Thread: 4-2 no coins clip

Started by: WolfAttacKWolfAttacK

coins help with downwards clips?

 

Forum: Super Mario Bros.

Thread: Weird Stuff in 2-1

Started by: warpedclipwarpedclip

i think that happens when theres too much sprites on the screen thus despawning the spring

Bailey_SparkleweaverBailey_Sparkleweaver, AndrewGAndrewG and Th3Re4lTh3Re4l like this. 

Forum: Super Mario Bros.

Thread: 2 minor tips for 4-2 and 8-2 I haven't seen mentioned

Started by: threecreepiothreecreepio

Yea, I use down+right for my BBG setup, so it's possible to input 2 directions on the dpad (of course not left+right, that's TAS only)

Th3Re4lTh3Re4l likes this. 

Forum: Super Mario Bros.

Thread: 8-1 FPG Concept

Started by: voidedifbrokenvoidedifbroken

no, because for that smb3 tas, all you have to do is a frame perfect input and you basically wait until the tas cues you to do the input. for 8-1 fpg, you have no time to wait, so if you were to play an smb1 tas with rta 8-1 fpg it wouldn't help. plus there are alot of frame perfect inputs done in a short span of time so it won't aid someone in doing 8-1 fpg.

Th3Re4lTh3Re4l and Mars02Mars02 like this. 

Forum: Parkour GO

Thread: Fast Clip Level 7

Started by: youtubeman06youtubeman06

climb up the fence and wall run to the box and mash spacebar to walljump from those boxes to the wall to grab the ledge. I think this is a faster clip compared to wr

AbsolutionAbsolution and NeiruNeiru like this. 

Forum: Parkour GO

Thread: Game download

Started by: AbsolutionAbsolution

there's a download site http://freegamepick.net/en/parkour-go/ but for some reason when you complete level 9 it goes to the main menu

 

Forum: Parkour GO

Thread: Loading Times Request

Started by: youtubeman06youtubeman06

Yea I already know that because I watched your tutorial and got pretty good at all the levels, but even with preloading the levels the loads were shorter but they were around 6 seconds.