Forums  /  Dizzy Prince of the Yolkfolk  /  Version categories
  TwoSpacesSG

@607
On this leaderboard, the Amiga, ST and MS-DOS versions are put into 3 separate categories, while the Spectrum, CPC and C64 are in the "8-bit" category. I'm not sure if it's a good decision.
This game isn't my specialization (my specialization is Fantasy World Dizzy), but as far as I know, the C64 version of Dizzy 3 (which is how Fantasy World Dizzy is also known as) uses a different engine from all other versions, with slightly different physics, inventory mechanics and some other stuff. Meanwhile, the Amiga and DOS versions of Dizzy 3 (and most likely the ST version as well) use the same engine as each other (but obviously a different one compared to the Spectrum and CPC versions), with the same easy softlock that you can do at the very beginning. The only gameplay difference between the three 16-bit versions seems to be the loading times.
As for this game, it seems like the C64 version uses the same engine as the C64 version of Dizzy 3, and not only that, but Dizzy runs at a really fast speed in the C64 version of this game (which wasn't the case with Dizzy 3). Not sure if it's an emulation thing or if it's like that on real hardware. And I haven't played the 16-bit versions of this game in a long while, but I'm quite certain that it's the same situation as with Dizzy 3 - different loading times and that's it. Correct me if I'm wrong. So if what I said is true, then I think it would make sense to have these categories: 16-bit, ZX/CPC, C64, Mobile, Dizzy the Adventurer. I'm not telling you to change all that (I think discussion is good, maybe you'll provide some good arguments), it's just what I think makes sense. (Sorry if any of that sounded rude, it wasn't my intention)

Also, the rules for the Spectrum, CPC and C64 versions should probably say something like "bird cutscene" instead of "balloon cutscene", since the bird cutscene is the equivalent of the 16-bit versions' balloon cutscene.

What do you think of adding "Cheat%" as a (sub-)category in this game? The ZX Spectrum version (don't know about any others) has a screen warp cheat code, and I think it might provide an interesting challenge of its own. There is no guarantee that I'll ever run that though, so if you don't want to add this category, then please at least add something like "Cheat mode is banned" to the rules.

607 likes this. 
  607

Hm, interesting. Thanks for all the information: I only knew about the 16-bit and the mobile versions when I made this leaderboard, and made an extra board for 8-bit, as I knew there were 8-bit versions but didn't know anything about them and couldn't find enough footage on YouTube.
When somebody submitted a NES run I realised this was an entirely different version of the game, even with different physics.
About merging the 16-bit categories: I'd rather not do that, as I'd like it if people could play whatever version they preferred, or own, without being at a major disadvantage. The ST has got slower scrolling platforms, and with the cycles at 6000 which is now in the rules, the DOS version probably has significantly faster load times than the Amiga version - but I haven't ever played the latter.

If the Commodore 64 version is different from the others, I should certainly create a separate category for that, in my opinion - especially if I keep the 16-bit categories separate. I'll see if I can find a video, but if I can't I'll take you on your word. 😉

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  607

I think I adressed all three issues!
I am interested by the cheat mode.

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  TwoSpacesSG

To activate the cheat mode, type "iamstuartsidley" on the title screen, then during game press C. You'll be able to change screens using the ZXKM keys. That's for the Spectrum version; I'm actually not sure if the CPC version has that - CPC-Power has no mention of any cheat code, and Yolkfolk.com says "Cheat Mode (Spectrum)". I want to try it on the CPC version, but I don't know what is the most accurate CPC emulator.

Here's a video of the C64 version. Actually, the framerate looks like it's inconsistent, like in Dizzy 1 for the Spectrum.

 
  TwoSpacesSG

@607 Oh, and Dizzy the Adventurer was also released on the Sega Game Gear as part of the Excellent Dizzy Collection (it was never released on the Sega Master System despite the Game Gear version being a Master System game in a convertor). Seems like there are some enemies that are present on the Game Gear, but not on the NES. So I don't even know if the Game Gear version should be its own category or not.

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