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You Have To Win The Game
You Have To Win The Game (2014)
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You Have To Win The Game Forum  /  Practice Course

ZZKerZZKer

South Carolina, USA

  ZZKerZZKer
8 Mar 2016, 22:32

Hey everyone!
I finally got the level editor to work and am planning on building a practice course for runners old and new. I want to get a good idea of what people think should be in this practice course. Mario and I tossed around some ideas about possibly making a hub area that goes out towards different practice zones or something. Still not 100% sure how that will work out, but the individual practice screen ideas I have so far are as follows:
- practice bell avoidance
- practice bullet avoidance
- practice for bridge and tree
- maybe fast password practice too

any ideas on how to achieve these or other zones of practice would be wonderful. I want to try and help the community as much as possible, and this is just one way to do that. I might also make a version of the whole map that adds bells in better spots for practice.

 

stootstoot

(He/Him, They/Them)

Victoria, Australia

  stootstoot
9 Mar 2016, 08:20

Could you make portals in the hub? That'd make it a lot easier to design.

Are you planning on making this for beginners or more experienced runners?

 

ZZKerZZKer

South Carolina, USA

  ZZKerZZKer
10 Mar 2016, 01:00

I was thinking maybe either or both. Like a beginner and an expert area or something. And yes, I believe I can make portals anywhere. Portals and orbs and stuff are just entities that can be added anywhere, so I could also make like a room with all the powerups and stuff I think.

 

MarioBataliJrMarioBataliJr

  MarioBataliJrMarioBataliJr
10 Mar 2016, 03:51

I was thinking having different sections that the portals lead to. I was thinking hollow king section, crabs section, green man section, hollow king section+ leap of faith and bridge, and the ending portion. Since there is a lot of nothing when backtracking I don't think that will be needed. I was also thinking replacing bells you have to avoid as portals leading to the start, but only if the bell and portal hitbox is the same.

 
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