.: Final Times :.
8 years ago
Germany

The lower you hit the rope the better.

But in fact there is sometimes seemingly random lag after the boss has been killed. Maybe that would justify changing the end of timing to the boss being killed? My logic for the current rule was just that it is equivalent to the SDA standard but with a more obvious visual clue, so I'm not opposed to changing it to remove lag differences.

Germany

I don't think timing from when the flame disappears is a good approach because how can you guarantee that you hit the exact spot every time?

I tried timing from this moment http://i.imgur.com/tIDy2MF.png to when the boss explodes. While you can speed up the time until the health bar is completely black by throwing axes, that has no effect on anything else. It's purely cosmetic and should not be the end of timing imho.

In 7 out of 7 new recordings of the download version and in my PB video I get 3.333s for that. Then I went to check the videos of #2-#4 and they all yield 3.366s (or close enough to fall within the fpsrate margin). Then I tried making a new recording from the kongregate.com website and it yielded 3.366s for me too. So the online version is indeed slower.

Taking the boss explosion as the end of timing seems consistent and useful to me.

Germany

Then you hit the rope too high. The lower you hit it, the sooner the chandelier drops.

Germany

Oh, you're right, lower is not always better. But I still feel that getting the optimal spot on the rope is part of the run.

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Ingame Timer Added

I added an ingame timer to the game (with help from @dimusnail).

With this your PC's performance no longer affects your time and the annoying retiming is eliminated.

Also I found out that the game does not actually run at 30 frames

2 years ago
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