Jönköping, Sweden
Forum: Axelay Thread: New category idea: Is it okay to start Very Hard mode with a Save State? Started by: AbsoLootAaronAbsoLootAaron |
interesting, I will keep this in mind. Appreciate the visual reference! |
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Forum: Axelay Thread: New category idea: Is it okay to start Very Hard mode with a Save State? Started by: AbsoLootAaronAbsoLootAaron (edited: ) |
I have no issue adding a category for Hardest aka "Monkey" difficulty. I would allow a save state, I'm not a fan of how Super Mario Land did it in forcing normal+hard as one consecutive run just to get a chance to run the game on hard. Loading a state from Konami all rights reserved screen is fine and ya default rules is still in play. Just follow the rules and link a run here when you have something to show and I'll make the actual category. The real concern I have as a moderator for verifying is whether HOW to tell that a run submission is on hardest difficulty or not, as I don't believe there is a tell for whether you did beat hard or not as you load from a state. So that is something I want resolved so I can easily tell that it was in fact played on hardest. GL |
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Forum: Ghosts 'n Goblins Thread: Add IL’s? Started by: Rahvin2007Rahvin2007 |
I personally don't think that makes sense for this game. Looking over the leaderboard for every other installment of this franchise, NONE of them includes IL either. |
Forum: Gradius Thread: Arcade Archives Version Started by: MogpoChuseumMogpoChuseum (edited: ) |
At that point, you might as well run Gradius Arcade on emulator via PC, since that's essentially what this archive is anyways.. A category OR game page would be made for it provided a run were to be submitted. Any revision would be allowed since the speedrun standard would become whatever is the fastest, I would NOT make a category per revision. If someone strongly objects to that with ACTUAL VALID POINTS, im all ears and open minded. Assume latest revision of WolfMAME. Game options should be default, common speedrun standards apply. Additional platforms for Arcade can be discussed at a later date, but assume PC emulation as the go to, that's how most boards are. Whether other releases are accurate enough to compete, that becomes a later issue. |
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Forum: Gradius Gaiden Thread: Would Mister FPGA be acceptable for emu runs? Started by: |
Duckstation is THE only accepted emulator and that's not gonna change TODAY at least, as to provide a more leveled playing field. As opposed to console that introduces various loading speed across PS1/PS2 and possibly if it was ever released on PSN digital. As of right now, it doesn't seem like any of the larger PS1 communities seems to accept it as a platform, so I see very little reason as to why I should consider it at this point. Its not impossible that my stance on the matter could change in the future, but today I would not feel comfortable enough to greenlight it. I can keep it in mind moving forward and ask around, but I'd prefer to see it find a place on some larger PS1 boards to verify that it holds a place within the PS1 emu scene. They are certainly more knowledgeable than me on the matter im sure, whatever example they set: will more likely result in acceptance here. My assumption is: because it reads games off an SD-card? How is that gonna emulate disc-read speed for CD based systems? That's a large reason why PSIO is generally not accepted already. So I at first glance would be surprised if mister could ever work for these types of systems with accuracy in mind. I personally don't see why mister should be added as a platform for disc-based systems. I know its much more highly regarded within the NES community for one, probably with cart based systems generally. But the same I suspect: could not be said for PS1. |
Forum: Superman (GB) Thread: DC Series Started by: |
Agreed, should be under DC series / Superman series respectively |
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Forum: Salamander 2 Thread: PS1 emu settings Started by: |
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Forum: Gradius Gaiden Thread: PS1 emu settings Started by: |
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Forum: Ghosts 'n Goblins Thread: any chance of sort the categories differently' Started by: Doctor_zydDoctor_zyd (edited: ) |
what is your issue exactly? The fact that its played on Capcom Arcade Stadium? Or that it's using the revision release that makes it the fastest version to run the game? If you're talking about revision being faster than others, that becomes the default way of running the game: that's how speedrunning works. Typically for Arcade, you don't see a category being made for every revision release. https://www.speedrun.com/mk1 Edit: I just went back and read everything in https://www.speedrun.com/ghosts_n_goblins/thread/3s5dd And I still agree with everything that is said here. But everyone so far have done runs on Jap Rev A, so there's really no need to take any action yet. If enough people start submitting via different revisions, eventually the arcade leaderboard will likely get its own game page as previously discussed years ago. But it is not currently an immediate concern. |
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Forum: Earth Defense Force Thread: Restructuring Board Started by: EODTexEODTex |
ya in regards of SRL here also, they still accept VBA for GBA emultion, which is super banned and has been for a while when it comes to actual speedrunning. mGBA is much, much better. SRL generally have not been updated at all since I started speedrunning in 2017, I would not trust that site at all. |
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Forum: Earth Defense Force Thread: Restructuring Board Started by: EODTexEODTex (edited: ) |
I'm no expert on Arcade, I looked into it once though. You could reach out to Tenka whom moderates various Mortal Kombat titles, he runs arcade all the time and have a good idea on how that all works. https://www.speedrun.com/user/Tenka Edit: Also I believe it should say 1.52 rather than 1.43 on snes9x rules |
Forum: Aero Fighters Thread: emu rules? Started by: |
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Forum: U.N. Squadron Thread: emu rules? Started by: |
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Forum: Earth Defense Force Thread: Restructuring Board Started by: EODTexEODTex |
maybe some snes emu rules while at it? |
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Forum: Legendary Wings Thread: emu rules? Started by: |
yes, where are our beloved mods standing in regards of this topic @NESCardinalityNESCardinality |
Forum: Legendary Wings Thread: emu rules? Started by: |
I'm pretty sure with Mesen, people got afraid of the initial tweets about it regarding the run-ahead feature. Its still the most accurate NES emulator out there and im on team don't ban mesen. https://www.speedrun.com/ngnes |
Forum: Legendary Wings Thread: emu rules? Started by: |
mesen RTA is a great emu, prob the most accurate one we have out there. Jnes def should get banned. |
Forum: Legendary Wings Thread: emu rules? Started by: |
Can we get some and do we actually know what emulators were used by the current 28:xx emu runners? |
Forum: Life Force (NES) Thread: Can the run be low-quality? Started by: DystopianDustinDystopianDustin |
For NES? You're better off using an emulator if you don't wanna bother with a capture card. I've accepted phone recordings on https://www.speedrun.com/gradiusgalaxies/run/mkd3533y for instance since DS capture is hard and expensive to comeby these days, not to mention emulation for it is not the greatest. NES on the other hand have better options. If you're telling me your potato pc is incapable of NES emulation, we can start to discuss it at that point. But most computers should be able to emulate 8-bit systems without issue. |
Forum: Gradius Galaxies Thread: Starting a Run via Continue vs Start Started by: SamazarSamazar (edited: ) |
I did play around with it, there doesn't seem to be any altering variables that should have any effect for the run, keyword being SHOULD. Subject to change ofc IF it were to be discovered that it does have any impact whatsoever, in which case I will act accordingly thereafter. |