Austria
Forum: Ignition Thread: Yodel Peaks platforming Started by: nukecorruptionnukecorruption |
Not working in novice settings right? |
Forum: Turrican II: The Final Fight Thread: Is this skip possible in the Amiga version Started by: xatrixxxatrixx (edited: ) |
Probably true! Just checked back and other levels do skip at random parts as well...Well, too bad that would've been something. Edit: Resolved: He's just using a trainer that makes it available to skip stages using a hotkey. |
Forum: Turrican II: The Final Fight Thread: Is this skip possible in the Amiga version Started by: xatrixxxatrixx |
I've never seen this before. I have no idea what's happening here. Anyone interested in helping me investigate? https://youtube.com/clip/UgkxZnekxLQx7vqlZJYX2Vhwoa_8IuFS1da2 |
Forum: Demon Castle Thread: Seal Demon New Strat Started by: |
Holy Smokes Merl_ you were right. This Strat is faster. I measured it to be 2.3 seconds faster! |
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Forum: Lotus Turbo Challenge 2 Thread: Runs from other people Started by: xatrixxxatrixx |
Thanks Eino that is a really good point! |
Forum: Lotus Turbo Challenge 2 Thread: Runs from other people Started by: xatrixxxatrixx |
Also VERY interesting: This video shows "Record" and "Personal Best" at the end of each race. I wonder if there was any leaderboard back then where they took record from. |
WogenWogen likes this. |
Forum: Lotus Turbo Challenge 2 Thread: Runs from other people Started by: xatrixxxatrixx (edited: ) |
Now that there's several moderators: There are a lot of old, existing Lotus 2 runs, including longplays, that have very good individual times. Example: This run Moderators can submit and verify runs for other people, and it has been done in other Amiga games that I run. Opinions? |
WogenWogen likes this. |
Forum: Ignition Thread: Screenshot as proof of PB/WR Started by: The8arberThe8arber |
Just to state my opinion: I think video proof should proabably be mandatory. Alternatively uploading ghost files for ILs. But it's not a big issue in a small community like this. |
GnobelGnobel likes this. |
Forum: Demon Castle Thread: Phase through enemy glitch Started by: |
This is really strange. But I'm not sure how it would help... |
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Forum: Ignition Thread: how to record run Started by: imarxrcimarxrc |
You need a recording software like OBS! |
Forum: Midtown Madness 2 Thread: All Races (New Player) theoretical limit Started by: xatrixxxatrixx |
Note that above calculation is already outdated since a lot of minor improvements to individual levels have been made. Not doing the work, but I guess the theoretical limit should now be ~ mid 1:12. |
Forum: Ignition Thread: What are you doing in life right now? (hiatus updates) Started by: DenEJuAvStenJuDenEJuAvStenJu |
Thanks for the kind words regarding Novice RTA runs The8arber Might I return to this? Not sure. All I wanted is a good novice time. I'll most likely return to it should I get beaten or should new strats arise, but as of now I think I'm done. But: Always happy to watch new runs / streams! And it would make me especially happy if more people grinded Novice |
DenEJuAvStenJuDenEJuAvStenJu and IIFirenIIIIFirenII like this. |
Forum: Midtown Madness 2 Thread: All Races (New Player) theoretical limit Started by: xatrixxxatrixx |
With the help of TheAutomanEmpire, I can present some interesting statistics for all races: In a perfect All races (new player) run (considering the IL World Records) we could achieve a theory time of 1:12:55, which is another 4 minutes of timesave compared to the WR right now. Disregarding the 6 seconds that are spent in every race transition where the camera shifts to the car Unless we will see new findings, I doubt we will ever see a 1:12, 1:13 or 1:14, but I wouldn't count out the possibility of a 1:15 if someone manages to string together an insane run. You can view the calculation spreadsheet here: |
Forum: Demon Castle Thread: Real time timing rules and tied WR comparison Started by: xatrixxxatrixx (edited: ) |
So since there is a loadless and a load time difference, should we remove the real time from the leaderboards anyways? It would be quite some work to maintain a loadless time, and I think for now an in game time is sufficient. However, we could add loadless time instead of real time for the top 3 runs at least. That being said, real time as it is does not really reflect the performance of the run, so it has to go. |
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Forum: Demon Castle Thread: Real time timing rules and tied WR comparison Started by: xatrixxxatrixx |
My final boss loses at least .3 to my best I'm sure. So 2nd bat plus that and there's your 2:26 |
Forum: Demon Castle Thread: Real time timing rules and tied WR comparison Started by: xatrixxxatrixx |
Wow that is even more interesting! Thanks so much for the work. This probably means that we are at a point of having to gain < 0.7 seconds to get a 2:26. I still wonder why the fade times differ, but I don't think it will ultimately matter. Any chance you have cut together a video? I'd be super interested in the x/y positions on a frame per frame basis, to do in-depth ananlyis on how to improve little by little. |
Forum: Demon Castle Thread: Real time timing rules and tied WR comparison Started by: xatrixxxatrixx (edited: ) |
Right! That is very interesting. I wonder what happens if we start a deeper investigation into this, including other runs. The real times might depend on some loading differences, but I'd bet that the game "removes" the loading times. What could end up happening is that real time will be rendered useless? Anyways: You use the same timing method as me, but I start one frame earlier, which makes my time a 2:34.000 flat. Edit: Or we might have to remove the loading frames in future, as we do it in Turrican 2, which is a lot of work to determine the real time. I'm too lazy to do that right now but it would be damn interesting. |
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Forum: Demon Castle Thread: Real time timing rules and tied WR comparison Started by: xatrixxxatrixx |
Hey guys. I created this little comparison video to analyze our runs. You can see it here. Then I noticed, that I should probably add the Real Time to my run, and I am not sure how it's properly done, which are the correct starting and ending frames. I discussed my steps in the video description, can anybody help me get the real time put on the leaderboards? |
Forum: Gothic 2: Night of the Raven Thread: Cannot get Gothic 2 to work for speedrunning Started by: xatrixxxatrixx |
Following the guide closely trying it with my Gothic 2 Gold installation from GOG. When I try to install Union Primary 4gb 08.09.2020.exe it says: cant load ucore32.dll And I cannot get past that step. |
Forum: Demon Castle Thread: 100% Category Started by: |
well, calling it 100% is a bit wrong since there are more than 4 orbs in the game. But max% would be an idea? |