Real time and ingame time
3 years ago
North Rhine-Westphalia, Germany

Hey I am not really familiar with WiiSportsResorts speedruns but I noticed something. All times are the real times and not the ingame times, arent they? So wouldnt it be much more fair if there would be the ingame time too, where the timer stops when loading into a new level? I thing this should be a thing? What do you think?

Poland

Considering the fact that it would be a pain to convert all the runs to that on top of having to do that for future runs I don’t think it is very necessary.

K-Patch likes this
Illinois, USA
ModeratorZennan
He/Him, She/Her, They/Them
3 years ago

i remember i had to mod a game that had ingame and realtime

that was so painful oh my god

also yeah its not needed since the only difference is wii and wiiu and even that doesnt make that much of a difference since its not like pc games where specs can fuck you

Soupious, Xdxboxjaja, and K-Patch like this
United States

With Wii Sports Resort being a console game, having a timer than stops for loads isn't something we currently have as a community. The difference is very minimal. If we were talking Super Mario Bros. or NSMBW level of optimization, then loads could be a talking point. But this is just adding a barrier for people to submit (because what we would have to do is have people time out the loads themselves and then the mods would have to double check that they were right.

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