New food and drinks. Weight changes are now reported. Existing objects can now be reset for new objects. Items will now bounce off of furniture. Broken furniture will slowly be replaced. Characters will examine items that are new to them. Logic when picking up and dropping items has been changed to make dual wielding items easier. Items are less likely to be dropped when getting up. New moves and taunts. People will now comment on the finisher you use when roaming. Referees will hold up two fingers after near falls. Holding run will break up hugs and handshakes. Existing Injuries are no longer fixed just by roaming. Gaps in the walls of the bar location have been fixed. AI will climb onto the bar less. Angry opponents will now come closer to attack. Interpromotional matches will no longer be removed from schedule. A furniture smash match with coffins is labeled as a berried alive match now. Grapples that involve raising the other character are more likely to not be countered if you hold the grapple button. Training while in the editor has been fixed. Restoring old universes no longer leaves characters with low spirit. Guest referee matches are now less common.
Free Roam allows the player to walk around different areas socializing with other characters. You can go to the stadium, backstage, hospital, hotel, cemetery, barber shop, gym, studio, street, and subway. The player can do many things in these areas, mainly fighting and socializing. The free roam world is still under development and will likely be added to later.