Correctly removing load times in co-op runs.
3 years ago
Italy

Hello. Since my calculations for load times in runs always were wrong, I took a look at the video guide and figured I was removing a lot of time from things like lobbies, victory screens etc. I then tried to retime my runs to check if now I was calculating them right, but the results were still quite different from the ones provided by the mods. In example, referring to New York (three chapters) 2 Players Easy, the time without loads I calculated is 26:22 while the official time is 26:56. I also tried to time the world record run in that category and I got 25:45 against the official 25:13. Now, I don't really know what I'm doing wrong and that's why I'm opening the thread. Here is what I'm considering as load time (because the issue must be here, I suppose):

  • Whenever "Loading" is displayed
  • The screen right before the loading where it says "Joining server" Thank you in advance.
Québec

Hey there! For Coop we remove loads a bit differently from Solo, which may be the cause of your confusion from watching the Guide video, you can refer to the rules section for more info but I will try to explain as best as I can here in this thread. Let's take a full episode run as an example:

Exiting a level:

  • After the Blue Victory Logo fades away, the "loading" logo will appear bottom right, you start to remove.
  • When the first frame of the scoreboard/lobby (kills, performance, etc) appears, stop removing. Entering a level:
  • After the countdown from all players being ready reaches 0, first frame of "Starting Game", you start to remove.
  • When the first frame of the cutscene appears, you stop removing.

So for a 3 levels episode you would have to do these twice. Should look something like this: 9 seconds, 32 seconds, 8 seconds, 43 seconds (as an example) Now also keep in mind that not every player in the match will have the same lenght of loads, which means player 1 might load faster or slower than player 2 or vice-versa. We recommend having all perspectives recorded in case loads are inconsistent with your partners in order to have the most accurate load removal time possible.

We know the situation isn't the best for load removal right now but we have good news! A few people have offered to start looking into making an autosplitter with livesplit, which would resolve all these issues. Hopefully we get it working soon, we'll keep you updated!

If you have any more questions, feel free to ask :)

Nazzareno likes this
Italy

Hey, thank you! Looking forward to the autosplitter and in the meantime we'll try some more runs.

lollipopomg likes this
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Leaderboard Times Updated

Hey all, over the last few days we've been working on retiming the runs on the leaderboard to reflect the new timing rules. If you are unaware, we have changed the timing rules for full episode runs to only include the levels themselves. This effectively removes all lobby, cutscene, and loading time

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