100% runs
5 years ago
Île-de-France, France

Hi guys, i'm thinking about doing a 100% runs but i need you guys to see if you are ok with rules that i made for this and maybe see if there is something to change on it. So at first, there is 2 100% category : one for English version and one for Japanese version.

Must collect: All Weapon All Shield All Boots All Armor All Magic Chest and trade 2 charmstones for magics Upgrade (you have to get the chest on pyramid and farm money for buying one). NB : for JP version don't forget to respond all 5 questions correctly against the sphinx. All Hearts (11 Hearts chest for 14 total hearts).

So on this game you can trade "maybe" infinite charmstones to have magics upgrade (it will increase magic use for all magics except for Return, you need 2 charmstones to get upgrades), i think it's good to do this at least one time for hundo, even if it's kind of boring to farm 500K gold for it.

Québec

would be cool to see this category

Île-de-France, France

After doing a test run, i think now farming for the second charmstone is boring and stupid, for an magic capacity upgrade that have no limite i think now doing pretty much like ALTTP 100% runs that doesn't require arrow and bombs capacity upgrade (same case, you have to farm rupees for it). What do you guys think about it ? PS : Farming the second charmstone is 25 minutes gold farm, and yeah i think getting the first charmstone is part of the 100% runs. The run will be better to watch and to run obviously without this farm, even if on this kind of games 100% is hard to define correctly.

Edited by the author 5 years ago