Warhammer 40,000: Space Marine Forum  /  Spire of Madness skips
  KabalieKabalie

A new OoB, and a smaller skip. Both combined saves around 1 minute.

 
  UtterNutterUtterNutter

Nice find. Does this keep the jetpack through the next load? What's the weapon routing seeing as you're going to the next area with TH/Bolter?

It's cool to see people playing about with this at the moment 😃

 
  KabalieKabalie
(edited: )

Yes, it keeps the jetpack all the way to the end.
The rooms before boss are easy to fly over, just aim forward and to the right. You can skip all the doors. I think mandatory triggers are 1) bottom of the ramp after opening last door (starts "dread gods" dialog) 2) entering the arena (completes objective) 3) arena floor (triggers cutscene that starts the fight).
I'm rusty with the game so I didn't really test any strats for the fight. The bubble around the boss is actually a flat platform that you can stand on. the platform is just high enough that enemies can't melee you, but you can slam or shoot them.
I managed to softlock the fight while messing around with it, but that was likely caused by a missed trigger when approaching the arena. It is 100% possible to complete the fight with the jetpack, and it even stays for final cutscene 🙂.
Here's proof of concept video, 3:50 from elevator to the end. WR does same in 3 flat, but obviously my fight is poorly done.

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  UtterNutterUtterNutter
(edited: )

I think that a great run with new tricks could be tickling 1:45 ish. That's pretty exciting. Wish I had time/ the PC to get back and try and get it!

I don't know if you know, but there is an OOB in the second jetpack stage as well. I just couldn't find anything useful to do with it. You need to do some parkour in the first ork weirdboy area.

 
  KabalieKabalie
(edited: )

Even more OoB for C3, saves maybe 40s.
The trainyard mini-cutscene is skippable, there's only 2 required triggers. The train activator at 1:52 on timer (train makes a sound and starts to move), and the obvious loading trigger on the downhill slope after that.

If the massive OoB seems too risky, here's an alternative way, basically a safer version of the old skip. Speedwise around halfway between old and new strats.

And yeah, I've found some spots to OoB in C8, and it's possible to keep the pack all the way to the end. But so far I haven't found anything even close to fast, mostly due to some annoying load-triggers. Also most walls are built from several overlapping pieces, which makes navigating them real messy

 
  UtterNutterUtterNutter

That Chapter 3 route is insane. I always thought that not loading the level after destroying the gun was a run-killer but I guess with jetpacks anything is possible.

This is getting me excited to practice again, and if I can get a time that's a minute or two faster than Zoran, he'll definitely come back to try and kick me off first.

 
  FenPeremenFenPeremen
(edited: )

New strats are very good. I did new run and save 2 min but anybody can safe more time. good job man!

UtterNutter u can save ~3 min bcs i missed trigger on "Nemeroth-fight" and loss 1 min on him

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  KabalieKabalie

Wall-climbing fun for C8.
The climbing works on other similar walls, I pretty much have to re-hump half the chapters to recheck some potentials.

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  KabalieKabalie

Finally found fast route for C8 jetpack, saves another minute.

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  UtterNutterUtterNutter

What did we do to deserve such attention ❤️

 
  ZoranTheBearZoranTheBear

I really love it when people find awesome skips like this. Also when people beat each others records so we can all learn how to beat this faster and faster.

FenPeremenFenPeremen likes this. 
  KabalieKabalie

Zipping is the new meta.

Here's first big skip with it, saves almost 3min.

 
  KabalieKabalie
(edited: )

After some more testing, "zipping is the new meta" went from joke to reality. Zipping consistently works only while holding W+D (and you need 3/4 weapons, as mentioned on the video). It is also around 1/3 faster than dash-roll, when moving across flat surfaces. On bumpy/uneven terrain it can zip up, which cancels sprint and slows you down.

FenPeremenFenPeremen likes this. 
  KabalieKabalie
(edited: )

Zipping against a railing skips a fight trigger in C6.

 
  KabalieKabalie

Another fight-skip, done by spamming zip mid-air.

 
  ZoranTheBearZoranTheBear

These are great. If @FenPeremen you want to use these to beat my score so you can get another WR I'll wait. As I don't wanna hardcore this. And I want to give others a chance to blow my time out the water with this stuff.

 
  KabalieKabalie

While the scroll-wheel method for zipping kind of works, it's not even close to it's full potential. By spam-switching between two weapons except pistol (for example 3-4-3-4-3-4...), zips work a lot faster with close to 100% uptime. This makes some of the previously mentioned zip-skips a lot more consistent, and allows for faster movement tech after some creative keybinding and relearning. Currently I'm experimenting with secondary Forward&Right bound to mouse thumb buttons, and 5 for sprint (to re-activate after up-zip cancels it).

 
  KabalieKabalie

Some more details about zipping. Lascannon doesn't work for it, no idea why. Any other weapon in slots 2-4 should work.
Air-zipping works just like normal, but you'll need to spam sprint to reapply it. This let's you hover almost infinitely, at least on some locations. It can be used to skip a small section in C5 after the last ramp.
It also allows you to skip the fight on top of titan, by air-zipping to the platform seen on the far left when you approach the titan. Crappy example on my PB, the clip-through should be avoidable by not zipping until you reach the top of the ramp.

 
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