Game is running at 29 fps
5 years ago
Hungary

Earlier the game could run at 30fps but now with the same settings it is only running at 29fps in windowed. Can anybody help me?

Ohio, USA

This is likely not a problem at all; the game is supposed to run are 29.4 FPS under normal conditions. In any case, timing isn’t based on RTA but rather is based on IGT, which runs entirely based on a frame counter that starts at the beginning of the game; as such, frame rate should not matter in the time. I hope I could be of help to you!

goxikolid likes this
Hungary

Thanks, but there is a part in Lab where you flippin' between two lines. At the beginning of that you can just hold left, and pass it until the second green background part. Now I can't do that. I guessed that is because of the 29 fps.

France

It should not be because of your framerate. I guess that it has to do with alignment and you got unlucky. See, your character is moving at full speed at 6 pixels per frame and collisions are only checked frame per frame. Think about it as if Viridian's movement was not continuous, as if Viridian was doing a mini-teleportation on each frame. Thus depending on which horizontal position you started "modulo" 6 pixels before you hold left, you will be considered (or not) to hit the hitbox of the spikes at some point. For example if you fall down while you hug the left wall in the first green room and you hold left, then you will not hit the spikes in the blue room. Same if you were hugging the right wall in the first green room and then you hold left. However if you respawn from the checkpoint in the first green room and you hold left, then you WILL hit the spikes. All of this is because of your position modulo 6 pixels. Keep also in mind that if you stopped holding left at some point, it would change your alignment and you could be hitting the spikes in the blue room.

Emmoji, tzann, and goxikolid like this
Ohio, USA

If you are talking about the room “Spike Strip Deployed” that is pixel-dependent. Every frame should be the same amount of movement regardless of real time length. Perhaps this is caused by the way you are lining up the trick; the most consistent way is to hold left the whole time starting at the end of Bernoulli Principle

Hungary

Thanks mohoc for the deep explanation! I guess it should be working now!