That works for me! I think that the run is balanced really nicely in sticking to and showing the intended route while still having cool tricks and tech to go for. These "glitchless routes" can be tough to balance. NES Metroid has 100% Classic and that doesn't allow ANYTHING: not even block clipping. Because of that the run is painfully boring and the WR not very competitive...
If I understand correctly, the spike skip sort of in question is the first one in the swimming section? Sorry if I muddied the waters with that one. Lol. I picked that up from watching TMR's Any% PB and didn't even think twice about allow-ability since it doesn't really deviate from the main path.
NOT allowing that last one makes sense since it requires a very specific setup and bypasses a big portion of that swimming section. Plus, figuring out how to navigate the gold fish and shark is unique for the category.
Yo Luukz. That last bit of Rat Race is also haunting me right now. I believe that it helps if you can do it without headbutting the rat at all, but your gameplay has to be really clean to do that...
Can one of the mods please respond to my posted gameplay? I asked my original question nearly a month ago. This is frustrating and honestly not very inspiring for running the game. Thank You.
Hey! Got my first 1CC run. Will post a link once it finishes uploading...
A link to the full run. Please let me know if it's OK to submit. I really like the game and run, and would like to sink some time into it.
FWIW, both Ninja Gaiden and Super Metroid accept runs done on Analogue consoles. Also, while I'm a beginner Battletoads player, I'm a higher level Metroid, Metroid II, and Power Blade runner. I've played those games both on the Analogue and OG hardware. They play the exact same with no advantages. It's just that the Analogue fits very nicely into my set-up without a bunch of upscalers and splitters and is my preferred speedrunning machine.
Hey y'all. I I play on an Analogue NT Mini Noir running the jailbreak version 6.7. Do the mods have any issues with that for Battletoads runs? I'd be playing on an original cart.
I also run Metroid I, Metroid II, and Power Blade. Outside of one of the Power Blade mods having issue with hardware emulation in general, it's been fine.
Thank you!
I'll add that when first learning 100% Deathless, I had a run just over an hour on my LiveSplit and the game still gave me the good, or sub-hour, ending. So the game must not start/end time like we do: "Timing starts when pressing start, and ends when pressing Up on the final elevator."