Are the mods still active in this game?
I submitted a run about a month ago, and while I know that it can take a few weeks for a run to get verified, I wanted to make sure it would get check out by someone eventually :)
Thanks! I figured it might be something like that, lol. Bit of a pain, but at least it sounds like it's consistent!
Hi all, been practicing this game lately, and was wondering what the rules around emblems spawning from candles are?
I've mostly been able to follow along the current routes, but I'm having trouble ensuring that I get into the 'powered up' state for specific areas/fights (e.g. golem boss).
Not sure whether it relies on gem count, number of candles destroyed etc. Any info appreciated!
Hey all, I was thinking of getting started with this run, and have been following along with Jupiter's record video, which has honestly been pretty easy to play alongside so far.
That being said, I'm sure there's a lot of tech and nuances that I'm not picking up on, so I'm wondering if there are any guides - or any plans to write a guide - on the current routing?
I was also checking Romscout's older video and it's really cool to see how the run has evolved since then!
Thanks for the in-depth reply, it's greatly appreciated!
Just finished a casual playthrough of the Genesis version; I had the game on my Megadrive as a kid, so if nothing else I'm partial to the Genesis (and its soundtrack) for that reason :)
I'll play the SNES version next for contrast and see how I feel about it!
Hey there, is there a definitive guide on the differences between each version of the game? Graphical and audio differences aside, it seems like the SNES version has additonal levels? Also looks like some of the auto-scrolling sections are different too?
I guess I'd throw in a question as to why you all prefer one over the other as well :)
Would it make sense to simply define invicible runs as a separate category? That would make it pretty clear which runs belong where.
Guess I'd like to bump this thread, since I've also been doing glitchless runs for DS1 and quite enjoy the category :)
I don't think I'm knowledgable enough to speak to the specific ruleset, but I'd love for the more erudite runners to define something that effectively outlaws item duping and sequence breaks that don't use in-game phyics (e.g. duke skip is possible using in-game physics, whereas Sen's skip is clearly a glitch).
I haven't tested extensively with other catalysts, but one of the main benefits of the hedron is that it's initial attack is very strong (as long as all three projectiles hit), versus some other weapons you'll at least have to level up some to access the more powerful attacks.
I also believe light damage is preferable - I've heard anecdotally that some enemies are resistant to entropy, and I would assume that Uthos would be resistant to fire?
I was thinking about routing an all bosses glitchless run the other day, so I'm happy to hear that it's an option now :)
I think you could probably use my run as a base, and then branch off from Alma Mater Atrium to run through Sohn and subsequently Arisen Domain to pick up the Leech Converter much faster!