Right, yeah I've also been told it's able to be done on an sp with a super super worn down d-pad. So it seems like it's only doable if you have a device with a heavily worn down pad, which is... irritating but it makes sense
So, there's a sorta well known glitch supposedly in this game called the Running Backwards Glitch. When I did a bit of diddling in this game with Jumpyluff years ago I tried to replicate it but couldn't figure anything out. I'm doing ILs again in this game, but the problem is this glitch is still relevant as a user on cyberscore.com uses this glitch to get gud times, but seeing as I am unable to do it I can't realistically compete. Every guide I've found says to hold left and right, but this is impossible to do on a gba sp ( the buttons wont let you hold both) and doing so with a gamecube controller on gb player doesn't seem to do anything. There are a few """guides""" out there, but most of them are of emulators, and allow double d-pad inputs (which you cant do as mentioned previously). I may just be really crap on gb player and the glitch is doable on that, but regardless I'm just trying to find out information as to whether it's doable on a gameboy sp or not, as that affects things relevant to myself ^^
It's exactly like Nattyone said, the entire argument against this is 'It doesn't feel right/it's not how we've always done it' Which is a very trivial argument that is based on pure opinion with no real fact as to why it shouldn't be allowed. It's faster, this is a speedrun, why shut down something that's faster for no good reason?
Why was my run denied? I understand it did not have video proof but at the time it was ~10 minutes off of the WR, plus what benefit would I gain for submitting a fake time that wasn't claiming to be WR?