Comments
United Statescastlecat4legend1 month ago

It's a mysterious-enough category that a lot of people probably don't run it because they don't even know what it is or how it works. I think it might get a few more runners if it's added as a category.

On the other hand, I agree with Hachimen that category clutter is bad. If it's added, I think it would be better for it to be restricted to a single misc category with only 1 difficulty. It looks like the difficulty doesn't even make much/any difference except for Solgryn?

"True Any%" wouldn't be my preferred name for the category. It kind of insults the current any% (the most popular category) by calling it fake.

United Statescastlecat4legend2 months ago

Above average level of game completion speed

United Statescastlecat4legend5 months ago

New Super-Strat: Level 29 Perfect Cycle

Maximum time save: 0.40 seconds

Difficulty: 10/10

This is the hardest "fair" strat in the game. Unlike Level 16, which is too insanely precise for any human to ever master, this could be made semi-consistent with a ton of practice.

You have to nail every tiny optimization, or you can't make it over the projectile at the top (hence "cycle" refers to projectile cycle).

United Statescastlecat4legend5 months ago

The five hardest time-saving strats in the game (according to me):

Level 9: time save: 0.10 seconds

Difficulty: 7/10 (tight timing on first two jumps, to beat the projectile)

Level 17:

Maximum time save: 0.20 seconds

Difficulty: 6/10 + RNG?? (The timing is tight to dodge lava. You can't be too fast or too slow.

But the main challenge is fast-falling onto the ramp to gain speed. I'm not entirely sure why it works sometimes and not others.)

Level 20: time save: ~0.15 seconds

Difficulty: 9/10 (basically a blind wall-run + side jump. Must be frame-perfect to not hit spikes)

Level 25:

Maximum time save: ~0.10 seconds

Difficulty: 8/10 (Surviving isn't too hard. But actually saving time requires very accurate execution).

Level 16 (still the hardest) time save: 0.75+ seconds!

Difficulty: ∞/10

The pixel-perfect entry into the tiny gap is somehow the easy part. The side-jump to exit feels almost impossible, or maybe random. Even if you hit the jump timing, you need to hit the shortest of short-hops in order to not fly over the exit door. Trying to do this strat in a run would be a quick ticket to the insane asylum.

United Statescastlecat4legend5 months ago

I believe now that frame-perfect is probably sub-2. But it's close.

yokoboko_games likes this
United Statescastlecat4legend8 months ago

Documenting for posterity since I'm unwilling to do this in runs

United Statescastlecat4legend8 months ago

its true he jumped

he skilled player but that is not normally. this is very very insane.... they need to check him pc and game....Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen. he needs to check-up

In the individual level practice, the time displayed after completing levels is unreliable.

Example 1: 158 frames (from start of fade-in to door entry) = 5.98 seconds

Example 2: 160 frames (from start of fade-in to door entry) = 6.66 seconds

2 frames should of course not make a 0.7 second difference. And this sort of anomaly happens very often in practice mode.

If this is only an issue that affects practice mode, it isn't a big deal. But if the actual in-game timer has the same glitch, then it is a major issue that invalidates all speedrun times.

About castlecat4legend
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