Requires all packages from Evidence Dash. Toss up whether this would save any time because of the randomness of Evidence Dash.
cipriani's chaffeur->i scream you scream, activate the mission making sure that you're not in the marker afterwards or else you will crash and start/stop taxi side-mission so you can take missions without crashing
exit, hold shift, hold down, jumpx2. no need for any mouse movements as long as the front-end of the boat is facing the pier
I have consistency with this
I never instadie with this, but the angle needs some reference to make it onto the pier, obviously. For the megajump press up then jump right after so you don't fall off the ramp. As for the second megajump just look to the middle, once you're between the two posts you can perform the MJ
Doing a quick google search, BAS-BAS23 had already found this, but it's a different method as far as I can tell.
About a 30s difference shown here. I've seen the chopper be destroyed at 5:38 before, but for some odd reason it was 5:30 in this case.
I wasn't talking about this being practical or anything; I was merely pointing out the time difference (or lack of).
But to answer your question, the successes are few and far between... There are several situations where you can lose your run/lose a ton of time. I'll make a quick list
-setup for entry -clip into the ground/oob just after entry -blow up your vehicle you used to block the drivers-side door, killing your Rhino afterwards -hitting too many traffic spawns, again, killing your rhino -bonking into walls -ed pattern not going north (towards the park) -getting wanted stars and having cop cars ram into you ¤avoidable obviously, but annoying¤
Honestly, the tank strat is for people who are ballsy. :3
Roughly timed this to be neither faster nor slower than "normal" strats with optimal RNG in both situations (any%)
dont even need the barracks to block it. drivers side with the car and then push the tank against the nearby pole for the passenger side. it was kinda awkward getting into the rhino, it required some mashing, but i managed to get into it after a bit lol
IMO Gta3 should be lowered to something like sub 1:10 and VC should be raised to sub 57:20. I'm certain that sub 1:10 is doable in 3 with a clean run and no lift-bridge bs (E2G).
Tested another route and it sounds more feasible: Normal route (get as many magazines as possible)->Cliff by St. Marks Bistro->Gap between fence and building (nearest to the shore)->first left->kill thief (hitboxes of buildings/trailers here are fairly large). This saves around 5-7s and is much more lenient than the route above (~8). If you notice that you're lower than ~18 on the timer before heading off the cliff, then I would advice to take the "normal" shortcut, because going between the building and fence can easily lose time.
This is an obvious route, but I haven't seen anyone use this, so I figured I'd post it. Saves about 15s.
One thing to mention about the video is that you cannot pick up the replay on foot. My original line of thinking was doing it on foot while doing Trial By Fire, but I only tested being on foot AFTER uploading the video (I know, I'm an idiot), so I reckon that getting a replay isn't worth it. Nonetheless, you can still make it if you don't hit into anything. I guess this could be a route that you use if you hate your run and want to go yolo TriHard
If these strats have already been found then I apologize for wasting your time.
Alternative Fire-Crab strat in 'Secrets'
From what I timed, this was just as fast as the other method. As for the strategy, don't go past the grate; start moving slightly before the fire-crab turns around (using the left one as reference). If done properly you should only need 2 flipendos for each crab. The obvious benefits here are that you're not exposed to the fire-crabs as long and it's simpler in terms of not having to flipendo them around the corner... not that it is difficult or anything, but sometimes they can get stuck and require more than 3 flipendo's, from my experience.
"Guillotine" strat in 'Corridor'
Not much to say here... Cast Skurge once you're ontop of the ledge and don't turn around... As long as your movement is good and don't cast Skurge early you should always make the cycle.
First highlight was because you used the replay when the guy was still going through the door close animation after the bank heist. Wait until the animation of closing their doors are over and then use it.
As for the second highlight, it looks like the Mafia Sentinel is moving backwards very slowly and for whatever reason the car gets jerked right as the last gangmember is behind the vehicle.
I think Oasiz started using that timing method purely for convenience and so it stuck (correct me if I'm wrong).
Honestly though, I'm more interested in a "no-loading-time" timing method than anything, but like MH said, it would be a HUGE undertaking to re-time existing runs. I heard discussion about possibly making a program that detects when you're in a load state, but nothing has been worked on as far as I know.
I've already shown this to a couple of people, but it's worth posting here:
(read description for the inputs/timing)
I haven't tested this method enough with the Mini-Gun rampage so I can't really speak on that, but with the Tec-9 this works wonderfully.