Comments
thread: The Site
EnglandDrakodan7 years ago

I'm fairly sure that's not how it works, or at least it shouldn't display like that. Example given below:

https://i.imgur.com/RH7uNLz.png

As you can see, "Played on" is a different value to "Submitted by". It may be that if one value is missing stuff goes wrong, but I'm not sure.

On the actual topic at hand, I'm inclined to agree that the moderation of a game should not be left solely in the hands of someone who has no practical involvement in it, if there's an active community waiting in the wings. Could have been handled a good deal better though.

YUMmy_Bacon5 likes this
EnglandDrakodan7 years ago

I don't agree with emulator runs being hidden by default myself but it's a different question that doesn't fall within the purview of this one.

Your run being hidden on a leaderboard doesn't preclude you from still running it for fun.

EnglandDrakodan7 years ago

I already responded to your Gen V enquiry with an answer taken directly from the rules, and the same can be done here. The rulesets state specifically what is permitted for runs and what isn't, for pretty much every game.

Please start reading the rules before asking these basic questions. If your desired version or interface isn't specified, then the answer is no.

thread: The Site
EnglandDrakodan7 years ago

"You don't need to PB to submit"

Why would I spend the time to highlight a run that isn't a PB for the sole purpose of submitting, though?

Moderators have enough on their hands verifying PBs, let alone obsolete runs.

flaeryn, hewhoamareismyself and 2 others like this
thread: The Site
EnglandDrakodan7 years ago

Personally I would prefer for the criteria to be changed, as this does not take into account runners who are actively grinding a game and just cannot PB, which is the case in many optimised games.

In an ideal world I believe that the active runner stats should be taken from the Streams page (Assuming all registered users are indeed appearing on it) and that if your account is detected to be playing a given game, you are considered an active runner of that game.

flaeryn and Hako like this
EnglandDrakodan7 years ago

From the rules:

"All emulators are hidden for this game by default, as all emulators play this game faster than any console can, and therefore do not produce accurate results, or provide fair competition.

Accepted emulator is DeSmuME 0.9.11. All other emulators are banned."

thread: Speedrunning
EnglandDrakodan7 years ago

Ascending Timer has a perfectly legitimate use for runs/stages that start from a specific time value and count down, however.

grnts8, 607 and 3 others like this
thread: Talk
EnglandDrakodan7 years ago

I seriously don't know how this can be explained in plainer terms than already has been. European_Union's explanation thus far has been as clear and non-ambiguous as one could be, like, so that a child could understand it.

Yes, the first frame is the frame that the run begins on, whatever that point is for a given game. Yes, the final frame is the frame that the run ends on, in your case the final boss hit. No, the first frame is not when the video file begins. No, the final frame is not when the video file ends.

And it's more accurate because you're not going to be able to accurately split on an RTA timer like Livesplit with frame-perfect accuracy. The only way that can be achieved with such a program is by using an autosplitter, and those only exist for certain games.

I understand my tone here could be nicer but this is actually frustrating.

thread: Talk
EnglandDrakodan7 years ago

You're not really giving people much to work with here.

If your video editing program advances frame by frame, then you can use it to framecount. It's as simple as that.

If it will advance a frame at a time it'll almost certainly feature a way to display which frame is currently highlighted.

thread: Talk
EnglandDrakodan7 years ago

I don't doubt that there will be at least some times on the Odyssey board that are not legitimate, but you have to consider the flipside based on how damn active that game is:

The situation would not be significantly improved by requiring video evidence for all submissions.

Consider how many submissions that game receives based on how many players there are. Video evidence being required for verification only has merit if that video evidence is actually being watched (verified) by a moderator. It would be logistically impossible for the moderation team to watch all submitted footage for the purpose of verification, and so it's only natural to establish a cutoff point for when it is reasonable to believe someone could achieve a given time without demonstrating it. These times should preferably be quite generous, or 'free', and different games have different thresholds for it.

I agree with the thresholds provided in some games and disagree with others, but in this instance it's up to the game's moderators to decide what this cutoff point should be. It's absolutely a good pragmatic decision when dealing with massive quantities of submitted runs, as the alternative is moderators just not watching the videos and auto-verifying, which defeats the purpose of requiring video evidence altogether.

MASH likes this
thread: Speedrunning
EnglandDrakodan7 years ago

Some games have autosplitters that will do the work for you, and other games are timed by IGT in which you just add up the level times you get throughout the run. Simple mathematics.

For other games that are timed RTA, the majority of them are not optimised enough to warrant timing to the frame and are simply timed to the second. These ones are easy to do just by looking at the run, even via timestamps.

For the games that really do require framecounting, you'll often end up doing it the 'hard way'; download the video of the run, stick it in a video editor and do it yourself. It's not too tricky to isolate the frame the run starts on and the frame where the run ends, then count the frames between those two points. You'd then convert it into a timing format, assuming the framerate of the video matches the framerate of the game.

Hako and HowDen like this
thread: The Site
EnglandDrakodan7 years ago

On top of what's already been said I'd hazard a guess at saying at this point I don't think the site staff want you anywhere near being in charge of the boards when they're up.

8butt and Deln like this
EnglandDrakodan7 years ago

This has already been discussed in the community Discord and the consensus was that there is insufficient interest to warrant making something like this.

There's little point in creating a leaderboard for one or two people who want to try something like this.

kickasspancakes likes this
EnglandDrakodan7 years ago

There are more rules that need updating than just that.

thread: The Site
EnglandDrakodan7 years ago

The point is that most games don't use a percentage counter.

EnglandDrakodan7 years ago

Even if this were both possible and legal I don't think there's a guarantee for the DVs you'd get on an ingame trade, which would still have significant importance even with a couple of extra levels.

Popsmlg likes this
thread: The Site
EnglandDrakodan7 years ago

Ah that is true, presumably for that sort of reason.

EDIT: I have the Delete Game option for every game I'm a Super Mod in, but I've never tried it for obvious reasons.

YUMmy_Bacon5 and blueYOSHI like this
thread: The Site
EnglandDrakodan7 years ago

Adding Super Mods to a game willy-nilly is an INCREDIBLY fucking stupid thing to do as they have the power to delete the game if they so desire.

YUMmy_Bacon5, SyluxRuns and 3 others like this
thread: Talk
EnglandDrakodan7 years ago

"Why were you given super mod when you have not only NO runs in that game, but no games on the site at all."

She said she submitted the game she's on about, and game submitters are made Super Mod by default.

thread: Speedrunning
EnglandDrakodan7 years ago

I'm an Undertale moderator and even I have no idea what you're talking about. Do you have an issue with using JP version? Don't know how to get it?

Mitsunee, starsmiley and 2 others like this
About Drakodan
Joined
10 years ago
Online
1 day ago
Runs
314
Games run
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Last run 5 years ago
89
Runs
Boktai 2: Solar Boy Django
Boktai 2: Solar Boy Django
Last run 3 months ago
41
Runs
Astro Boy: Omega Factor
Astro Boy: Omega Factor
Last run 12 days ago
37
Runs
Sparkster (SNES)
Sparkster (SNES)
Last run 1 year ago
26
Runs
Undertale
Undertale
Last run 6 years ago
22
Runs
Shu
Shu
Last run 7 years ago
19
Runs
Rocket Knight Adventures
Rocket Knight Adventures
Last run 4 years ago
9
Runs
Games followed
Boktai 2: Solar Boy Django
Boktai 2: Solar Boy Django
Last visit 1 year ago
189
visits
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Last visit 1 year ago
12,482
visits
Sonic Adventure DX: Director's Cut
1,451
visits
Rocket Knight Adventures
Rocket Knight Adventures
Last visit 1 year ago
914
visits
Sparkster (SNES)
Sparkster (SNES)
Last visit 1 year ago
1,552
visits
Sparkster (Genesis)
Sparkster (Genesis)
Last visit 2 years ago
399
visits
Astro Boy: Omega Factor
Astro Boy: Omega Factor
Last visit 1 year ago
1,004
visits
Undertale
Undertale
Last visit 1 year ago
2,534
visits
Games moderated
Rocket Knight Adventures
Rocket Knight Adventures
Last action 5 months ago
79
actions
Sparkster (SNES)
Sparkster (SNES)
Last action 1 year ago
56
actions
Shu
Shu
Last action 2 years ago
37
actions
Mega Man Battle Network
Mega Man Battle Network
Last action 10 months ago
31
actions
QuackShot Starring Donald Duck
QuackShot Starring Donald Duck
Last action 1 year ago
28
actions
Grandia
Grandia
Last action 1 month ago
19
actions
Astro Boy: Omega Factor
Astro Boy: Omega Factor
Last action 8 months ago
19
actions
Panzer Dragoon II Zwei
Panzer Dragoon II Zwei
Last action 4 years ago
18
actions