I think it would be very beneficial for the speedrunner community if someone knowledgeable on the subject created an autosplitter file for Livesplit. I open this thread after trying it myself for several days, but doing something like this without programming studies is a quite complex task, but I can tell you that the memory addresses that would be necessary for the script coincide in all the versions that I was reviewing, so I assume that the script could work in future versions of CoopDX without problems. My difficulty is when writing the script because the instructions in the Autosplitter github are difficult for me to understand, I'm sorry I don't have programming studies. But I bring up the idea in the hope of motivating someone skilled in the matter. Greetings to everyone
I would like to know if the ISO for Gamecube is applied as an emulator or VC
It really works, I uploaded an emulator run and left the Platform field on N64 and got auto rejected, then fixed it but still got rejected by factor counter at 2 LOL. But it is a good way to speed up verifications
I was the same concerned because I play the Snes version and I think it is unfair to compare the races on different platforms since the levels have different lengths and difficulties.