Comments
thread: 198X
Hey all! Thanks for your posts and your videos. I just started running this game and they were very helpful. I have a couple pieces of tech I'd like to share. Here's a link to my run for reference.
Beating Heart:
- I've found that doing a 3 punch combo feels faster than doing the one or two punch staggered punches. You can see me do this throughout the first 4 minutes.
- For the annoying enemies who like to swing a lot I have a theory that approaching from the lower end of the screen might help get close enough to hit them before they swing. I tried this at 3:03. It may have just been a coincidence that I didn't get hit on that approach though.
Out of the Void:
- I use my hit points strategically here. I allow the first boss to hit me with their charge attack (7:23) so that I can keep shooting them. For the second boss I do the same thing, tanking the green shot (9:25).
- In order to mash faster when shooting the bosses while stationary, I move my left thumb off of the thumbstick and alternate mashing in rythm with my right thumb. (6:33, 7:22, 9:24)
Shadowplay:
- Not a time saver, but surviving the boss became trivial when I realized you can dodge their attacks on the top platfrom by jumping (25:00). You don't even have to worry about the other platforms.
Kill Screen: (I think y'all know these I just wanted to make sure they're written down)
- Knowing the monster's exact health values can help in two ways. If you know that your next attack will kill and give a level up, you can skip heals (31:00). Also, you can save frames by attacking immediately if you know you don't need to hit with full power of an attack to finish an enemy (26:35).
I'm pretty sure I know a few of the enemy HP values by now but I plan on labbing out the rest.
Showing 1 to 1 of 1