Oh, haven't seen the comment, sorry for the late reply. I thought I should figure out when those codes are generated. As it turns out, unlike the time codes in Space Quest 4, they are generated in the beginning of the game. Which means, since you can fiddle around with settings before you Roger leaves his chamber and the run officially begins, you can save and load, locking the codes in, instead of starting "fresh" every run.
Congrats! But please check the rules, timer ends when the last dialogue box of the fight is gone. So right after your last active input.
Good point. I actually retimed the recent runs in milliseconds to when the walk symbol shows up, as this is the only strict visual cue we have. Will clarify the rule, as long as there's no objection against it. (but timing the runs 0.75 after the cursor shows up seems unnecessary complicated imho)
Congrats! Apart from the fumbling in the end, this looks like a perfect run. This one is going to be hard to beat only by optimizing, with all the RNG involved in the piracy and warp code.