Any% NMS Version Differences
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Any% NMS Version Differences
Updated 4 years ago by Purple

Xbox 360 is slower than OG Xbox by ~4.5s (faster and more consistent loads, but slower driving). 360 is easier if you attempt two-frame tokens in your run because the “Start” button on the OG controller has a bad placement, so you won’t get them as often.

Versions (fastest to slowest): OG (theoretically), 360, Wii, GC, PS2 (PS3 unknown).

PAL is slower than NTSC by ~18.5s from slower driving. PAL is also slightly darker and doesn’t seem to have as many texture glitches on 360 (not confirmed). One-frames are 1/60 of a second for NTSC and 1/50 of a second for PAL.

On GC/Wii and OG/360, 60hz can be enabled on PAL consoles to play a version of the game more comparable to the NTSC version. However, this doesn't increase the driving speed, so there's no benefit to enabling this other than smoother gameplay (lag-clipping on PAL60 hasn't been tested).

GameCube loses ~2:40 compared to OG/360. PS2 loses ~3m compared to GC.

Token two-frames don’t save time on GC/PS2 if it forces an extra load.

Having save-game enabled doesn't lose time on OG/360, so it's good for beginners to use it if they're worried about the game crashing. When two-framing a token, the save-game text-box will appear on the screen until collecting another token. This makes it more difficult to attempt the first frame of a two-frame token, since the text-box blocks the token-count.

All driving levels, “Bubble Blowing Baby Hunt” and "Goggle-Eyes and Smelly Knick Knacks" are 30 FPS on GC (25 FPS on PAL). This makes most "slide-jump" tricks easier in this version, one of which is required in the current route.

Patty wagon driving speeds (fastest to slowest): GC, PS2, OG, 360 (PS3 driving speed unknown).

OG is the most stable version of this game (discounting PS2) because it’s the least likely to crash and is the less likely to "fake-ring" compared to 360 (a glitch in at least one driving and sliding level where you can pass through a ring without it being detected). However, this is still very unlikely to occur on any version. 360 is the least stable overall but is still unlikely to crash.

On OG/360, "Sandwich crash" can occur (a crash that happens if you see a specific text-box in "Sandwich Driving 101" twice before restarting your console). This can be avoided by going around the trigger that activates the text-box each time you start the level, which loses ~4s overall. "Sandwich crash" doesn't occur on the German version.

GC/Wii is the only version with the “infinite load-screen” issue, which softlocks your game in the middle of a load-screen and can happen on any load-screen. It appears to be most common in “I’m Ready… Depression”.

360 is the only version with texture glitches.

Ground-clips (the hardest type of lag-clipping) are easier on OG than any other version, especially PS2. Ground-clips aren't worth attempting if you're not playing on OG, however they're currently not viable in any% for any version. Consistency with lag-clips might be disc/console-specific to the player.

This may be updated in future.

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