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I'd like to open this discussion to better define the glitchless category by evaluating any questionable or unique strats. 1 - Floating Grenade 2 - Slope Kick 3 - Major / Minor Clipping Issues Major: Minor: 4 - Thailand Statue Opening 5 - Jan Mayen Bike Fall I would highly appreciate any and all feedback, even if you just wanted to quickly list off the strats and a quick "Glitch / Not A Glitch" opinion. |
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1 - Floating Grenade: Glitch. But that brings me to the point of Swan Dive into slope in Mexico Trials hub. It's also climbing up the slope of sorts, and it looks even more unnatural with roll after the swan dive allowing you to ascend it, which would normally slide you down if you just rolled into any other slope, I suppose? 3A - Burning Debris: Glitch. 3D - Tiger Skip: not a Glitch. 4 - Thailand Statue Opening: Glitch. I think waiting until cutscene ends is a bit pushing it, but waiting until certain moving piece of ground is fully stopped before touching it - yes. Except maybe for the last one with a hole, that one is probably fine to swan dive over. 5 - Jan Mayen Bike Fall: Glitch. While I think that collectibles to increase health are a good use to survive some sketchy falls/jumps, this one looks as unnatural as it gets and beyond glitchless. What about swan dive off a red pillar in Thailand? On the upper floor of the room where you kill the tiger with shotgun. Setup itself looks normal, but she seems to not being able to reach the ledge (starting to fall down lower than ledge level) then in a moment she gets warped (moved up a bit? gain some upwards momentum by swan diving into the wall?) to grab the ledge. |
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The Mexico slope is definitely weird but I would attribute that to bad level design. It does not behave like a normal slippery slope, the bottom allows you to stand on it normally unless you walk forward (instead of jumping to the wall pegs) and then it starts dragging you upwards. I do not see this as an issue. As for the red pillar jump, I would compare the weird locking animations to the Out of Time fast cycles or these "flailing" jumps that you can see here in Bhogavati and here in Jan Mayen. In my opinion these are not glitches because we are making use of Lara's auto-grab (existing mechanic) and bad level design, with the only "odd" thing being the look of the animations. I don't see any of these as a glitch either. |
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I'm technically not a runner so if you guys feel like my opinion doesn't matter that's fair enough 1 - Floating Grenade: definitely a glitch. It's hard to avoid but just no, it can't not be a glitch. What about kicking off of a ledge? Example: |
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Personally I tend to be rather lenient with tricks before considering them glitches. I especially try to distinguish them from things that are unintended, but still within the realm of normal game mechanics use. That's why "this looks unnatural" or "this looks unintended" usually is not enough of an argument to classify something as a glitch for me. That being said, I'm not a glitchless runner, which definitely makes me biased towards not seeing something as a glitch. Floating grenade (1) I also see as a glitch - the specific setup needed (where the angle you throw the grenade at and the equipped weapon determine if the grenade gets stuck in midair) as well as the fact that the behavior changes when having V-Sync enabled (or disabled), makes this a pretty clear case for me. The slope kick (2) I do not see as a glitch. The analogy to TRL/TRA's rolls or backwards handsprings up slopes has already been brought up, as it seems like the animation of the maneuver takes precedence over getting pushed down. Lara being able to pull out her weapons to get some more distance is questionable, but you can neither chain kicks into kicks or any combination of kicks and weapon toggles past the first transition of kick into weapon toggle. After that first kick and weapon toggle, you're going down, and consistently so. That to me makes it more of an exploit rather than a glitch as it is a case of animations overlapping/being prioritized. Clipping I don't see as a glitch in general, but would consider it as such if it allows you to bypass or pass through otherwise solid objects. For the Thailand statue thing (4) I have no experience to rely on. If the collision in fact does instantly transform from flat ground to a stairs shape, then it's more of a case of a texture mismatch, which would probably mean I wouldn't see it as a glitch. If Lara is physically transported "inside" the collision and you could "pop" out again, I would see it as a glitch. I don't know which one of the two applies. I agree on the bike fall damage cancel (5) being a glitch as it is a way of altering normal game mechanics such as fall damage with a specific setup and requirements having to be met for this to work in predefined spots. As an addendum, there is also always the option of having a "No Major Glitches" category or similar where you only disallow the more egregious and obvious glitchy things, while you can use Glitchless or whatever you want to call it to be more restrictive. |
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