Transistor Low% Route
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Transistor Low% Route
Updated 9 years ago by Onin

Fights are numbered in the order you would trigger them in the Any% route. For visual references, just watch a run.

-Bay- Clear as normal, none of the fights can be skipped.

-Goldwalk- GW1: Jaunt around the edge. GW2: QQ the Channel entrance, jaunt into the fight. Be careful not to stand next to the Creep, his pushback can transfer and stick on you, ruining the next skip. Channel: Jaunt around the corner. QQ the OVC, jaunt towards the fight, then boundary glitch it by walking by the wall. Keep the OVC open and exit the Channel. GW3: Activate OVC glitch on the underpass.

-Empty Set- Move to the pier on the right. Jaunt down. Move down, then right, then up, then left onto the stage. If you use a controller, you can just Jaunt this route and know where you are by how many Jaunt you've done. On KB/Mouse, you'll just need to count for how long you've been moving, get acquainted with the way the collision is set up, and listen for when you pass by the off-screen save point (turn right as soon as you do).

Sybil: Unsure about optimal strats. Spamming Spark is effective, switching to Breach(Spark) is effective. Just don't die.

-Pier- Same as Any%, mash Turn when you enter the underpass to lose collision.

-Canals- C1, C2, C3: Same as Any%, Jaunt to boundary glitch C1, Jaunt around the right triggers, then defeat C3. C4, C5: After clearing C3, move up to the OVC, activate it using a nearby Weed. Move further through the area, up on the overpass. When moving down, into C4, trigger the OVC and move down out of the level. (You can't OVC the first passage because you're unable to use Turn there.)

-Highrise 1- HR1: Clear as normal. HR2: Even though this fight can be skipped, don't. Clear it. Elevator: QQ the button, then Jaunt down and to the left to reach the save point - you should have just enough distance to reach it. Mash E to save before the elevator is all the way up. Reload, then move through unblocked areas to the right of the elevator to Jaunt up. This ensures the Spine Skip will not softlock the game. HR3: Boundary glitch by Jaunting around the corner. Skip everything else.

-Highrise 2- Jaunt past the gazebo. Jaunt up to the Jerk. Jaunt back to the left, while tanking damage from the Spine, until you reach the OVC. Activate it, then move back to the right; be careful of your Turn charge, don't die, but try not to get lost. At the Greenhouse, trigger the OVC, then move up all the way to the Spine. Position yourself at the edge of the little roof over the doorway, then click it, to skip the Spine.

-Bracket Towers- First, enter Archives. SaveQQ the first fight, causing a boundary glitch. Proceed through the level and activate the firewall lock. Backtrack all the way to the OVC, ensuring at least one Snapshot follows you. Use him to activate OVC (don't click any buttons yet). Return to the elevator, try not to die, go back to the concourse.

Enter Maintenance and immediately trigger the OVC (before the area loads). Jaunt up to the firewall lock and go back to the concourse. SaveQQ the last fight, proceed to Grant and Asher.

-Return to Empty Set- RES1: Clear as normal. RES2: Jaunt to boundary glitch as normal.

-Return to Goldwalk- RGW1: Jaunt past as normal. RGW2: Clear as normal.

-Return to Bay- RB1: Clear as normal. RB2: Set up an OVC on the 5 Snapshots. Make sure not to just Jaunt into the fight; you have to wasd-mode for the snapshots to shoot at you, for some reason. Try not to die. Trigger the OVC on the overpass, then move down-left. The camera will eventually reset. This also skips Royce's Proxy.

-Fairview- FV1: Clear as normal. FV2: SaveQQ as normal. FV3: Clear as normal. FV4: Jaunt past as normal. FV5: Jaunt past as normal. SaveQQ after FV5 to Jaunt into Royce's catwalk. Reload, and Jaunt through the entire thing. As normal.

-Royce- Help() - Load() - Crash() - Jaunt(). Could maybe put Breach on there somewhere. Be careful with your Turn use, you do not have much room for error.

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