'Caddy Daddy' IP (all PS2 versions)
Found by polkadel.
Start 'Caddy Daddy' during 'The Exchange'.
Not confirmed on console yet.
'Taxi Driver' IP with 'Farewell to Arms' (PSP international setup)
Found by polkadel.
See IP Documentation guide for detailed explanation.
Confirmed to work on real hardware.
Thank you for the effort but there are several flaws here, which make people not want to play this:
- Vehicles can't be delivered while ON_MISSION_FLAG is true
- The area of delivery doesn't check if the player has exited and left the vehicle there, in fact the player doesn't even need to leave the vehicle. Instead it is instantly marked as delivered.
- The mission passed music is now the cutscene audio for the first Leon McAffrey mission.
- There is no tracker of vehicles yet to be delivered.
- There are no customization options.
- It is based on v3, which is less preferred and less researched over v1.
Even if there are, such software wouldn't be allowed in runs.
This leaderboard only allows official releases of the game.
If there would be big demand, with multiple finished runs, then it could potentionally receive a board under Category Extensions at speedrun.com/gtamemes
I pushed out another update to make it work with v1.15. This will probably be the last one.
In order to avoid confusion, the partially working support for PPSSPP v1.14.2-1.14.4 has been removed. The last supported version remains v1.14.1.
Unfortunately due to the severe limitations of the ASL language, I haven't find a way to make version management for PPSSPP scriptable, so I reached the point where I can't develop this autosplitter any further.
The future of autosplitting are Auto Splitting Runtimes (ASR) for which support is being integrated into LiveSplit and LiveSplit One. Who knows, maybe I'll start writing an ASR script once there are more resources out there... if somebody else decides to go for it in the meantime, feel free to hit me up so I can share the knowledge I gathered from the development of this autosplitter and the PPSSPP 100% Checklist (which is still going to be developed and supported).
Keep on running!
EDIT: The latest update does not work as intended, so the last supported version remains v1.14.1 for now.
Updated the autosplitter to work with v1.13.2, v1.14 and v1.14.1 of PPSSPP.
Updated the autosplitter to support the new v1.13 and v1.13.1 releases of PPSSPP. Implemented a couple of new options to further support collectible categories. Auto-start now works according to the latest timing rules, but unfortunately auto-reset had to be removed for now. Any% Final Split currently remains unchanged.
They only completed 50 instead of the required 100 Taxi Fares.
They could have easily confirmed that whether they have 100%, by loading the save made after the last mission and checking the Stats menu, but they didn't. Had they checked, the game would have shown 99%.
At 7:18:20 of part 2, before starting the story finale, they checked the Stats menu but didn't scroll down all the way to the side missions.
At 4:02:10 of part 2, they delivered their 50th Fare. However, as you can see the mission continued instead of ending and MoBamba had to cancel it manually. Unlike other games in the series, GTA Advance doesn't allow the player to continue or restart finished side missions. Had he (re)entered a Taxi afterwards, the game would have displayed the prompt about starting Taxi Driver, indicating that the vehicle mission is not fully completed yet.
All of this makes it obvious that the cause of missing the objective was the lack of knowledge. While GTA Advance documentation is (/ used to be) hard to come by, both GrandTheftWiki and GTA Wiki (Fandom) had the correct information about this objective for years prior on both the Completion and Taxi Driver pages. Unfortunately not enough research had been put into the category before attempting their run.
Ultimately, Ethan had to decide whether to decline the run altogether (probably making the run lost in the long run) or moving it under Any%. Arguably, 99% fits Any% better than 100%, because the last % is not unobtainable in this game.
You can find the list of required objectives and explanation here: https://www.speedrun.com/gtaa/thread/ew2n8/1#oy9fc
Hopefully this wall of text will clear the confusion once and for all.
Under the bridge challenges also work in EFLC. How would we present the category on the leaderboards across the 3 titles?
@cazpersky why do you think a collectibles category belongs to category extensions?
Going out of bounds doesn't flip the vehicles on PS2, so doing it would be pointless anyway.