Again, this run can be greatly improved. Tips for each round: Round 1: After a bit of damage, use Forward Smash and start charging another one when Dark Pit tries to get back to the stage. Round 2: Try to grab Falco and use Forward Throw. You might KO by preparing a Down Smash when he recovers. Round 3: Same as Round 2 Round 4: If you are not carefully you will receive plenty of damage. Use Side B and Up B for combos and damage. It's possible to KO with either carry him to the blast zone with your Specials and Forward Air string, or simply use Down Smash when he is out of the stage. Round 5: Meta Knight is hard to hit or combo and he is not easy to spike or gimp. Round 6: Down Air can KO Pits early. Be careful to don't be caught by their attacks. Final Round: Same as Charizard, but she will dodge more often and read your approaches.