Some Tech [Gamecube buttons]
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Some Tech [Gamecube buttons]
Güncelleme tarihi 4 years ago tarafından Klb

FFSJ(FoodFight Super Jump): Using food or food cannons, a character can super jump, which is useful for being able to get to stronger foods faster or avoiding rng factors such as cows. Situational, but effective. The input is pressing A right after pressing Y. Different foods have different ammo count, which means with most foods, you need to fire a couple shots before you can use it to super jump. Burgers you can use right away, Fries you can use right away, Kelp chips you need to fire 2 shots before you can use it, clams 10, mayo 29. Foods you need two arms to carry can’t be used to super jump, but instead they can be used to double jump, which might be useful for staying in the air longer to make gaps. Other foods on other levels have similar values to the foods explained here, but will be updated if that is not the case. Pipes SBA: referencing the exploit in bfbb known as sba, a pipe in the pipes minigame could possibly be used to get a lot of points really fast, which means there is less to protect during that minigame, but at the cost of having to stop if you want to prevent someone else from getting points. You need a single pipe, and to face a wall, and make some distance, but not too much that there is one square in between where your flashing square is and where the wall is, then hold x. It works for a little bit, and works differently depending on position and wall, but the game will eventually turn your character around due to collision with the pipe, making you throw away your pipe. This can most reliably be done with Jimmy, probably due to his idle animation not affecting the trajectory of the pipe, but is still inconsistent. Doesn’t work very well with bags of pipes.

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