Fable Anniversary - Any% Full Text Guide
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Fable Anniversary - Any% Full Text Guide
Güncelleme tarihi 4 years ago tarafından Etem

http://pastebin.com/pjK4wWT4 These are full notes for Any% in Fable Anniversary and will be updated by me if any changes to the route are made.

Fable Anniversary any% speedrun guide from start to finish

SPEEDRUN RELATED INFO

  • This speedrun uses loadless time and real time as a side timer.
  • The timer starts at the end of the first Autosave, and ends when the "Quest Completed" box shows up after killing Dragon Jack.

OPTIONS

  • Turn off subtitles and tutorials in Gameplay Options.
  • It is highly recommended to set "Suck Experience Orbs" and "Activate Spell Mode" to different keys (by default, they are LShift), and rebind roll to R.
  • Though French is the fastest language, it is highly recommended to do your first few runs in English so you are familiar with item names, area names, etc.
  • To change your language to French (Steam Version only), go to Fable in your Steam library, go to Properties, then under Languages, change it to French (it will install the language pack next time you launch the game)

MOVEMENT

  • Forward rolling is faster than running, Assassin's Rush and Rolling is faster than Rolling, and Berserk + Assassin's Rush + 2 Rolls faster than everything else unless side-dashing, in which case Berserk Rolling is fastest.
  • With Assassin's Rush, you will zoom towards enemies close behind you or to the side of you, even if they are not on screen.
  • Force Pushing back enemies is useful to get enough breathing room to Rush

MENUS

  • Getting hit interrupts charging the Guild Seal with G.

OTHER

  • Force Push works on dead enemies as well as alive ones, which allows you to get a lot of combat multiplier during Arena. It can also cancels death animations, particularly useful on Balverines.
  • Always keep an eye on your Will Energy.
  • !!IMPORTANT!! When you have Multi Strike on your melee weapon, you will not gain Combat Multiplier from anything until you hit something with your melee weapon, so make sure that you do not have MultiStrike up when you need some combat multiplier.

CHILDHOOD

  • Go backwards, beat up the bully, give teddy bear, speak to Brom, take bribe, buy chocolates, dodge guards.
  • It's about a second faster when you speak to your sister to say no to giving the chocolates then pressing the 1 key to give her the Chocolates.

THE GUILD

  • Kill beetles as quickly as possible to encourage clumping.
  • During Whisper's Blocking Tutorial, target her, block her hit and roll towards her so she does not miss a hit.
  • Roll pattern for Whisper: R-B-R-B-R-B-B-R-B.
  • Provided Whisper doesn't block the first 3 hits, hard target her when she rolls and move backwards so her back is exposed to deal the last 4 hits.
  • Skip the timed Archery and Will training by hitting the Guildmaster 4 times with Arrows
  • Canceling training timers requires timer to be active. Archery Training allows you to just hit the Guildmaster 4 times with your arrow, but Will Training requires casting lightning once then hitting him with 4 arrows.
  • Buy Assassin Rush 1 at the end of Guild Training and take the Wasp Quest Card.

WASP QUEEN

  • Rush and Roll using Shift + Right Click
  • Cancel frightened man's dialogue with left click, if you're lucky, he will do his "scared" animation and won't start the dialouge, saving a few seconds.
  • Zap the first wasp (having bow out when entering picnic area is recommended) and the wasp chasing the woman around the sundial. Keep your bow out to zap all the others quickly.
  • Wasp Queen takes 3 sword hits or a charged bow shot (faster if done correctly, keep your distance or arrow will fly over her) to her push into phase 2, then 6 more sword hits to kill.

BOWERSTONE DUPING

  • After the cutscene with the guard, roll backwards twice and interact with the trader.
  • This part utilizes item duplication, a glitch found by Immensityy. To execute this glitch, you need you control set on Keyboard and Mouse.
  • When selecting an item with a large quanitity, highlight the "Sell All" option, then on the left select a different submenu such as potions, and you will notice the "Sell All" quantity remains the same, even if the item has a lower quantity, letting you sell more of an item than you have.
    • Sell your Health Potions + Res Phials
    • Buy a single Will Potion, buy all the Green Apples, and a single Wedding Ring.
    • Dupe sell the Wedding Rings and Will Potions
    • Buy back Will and Health potions, pickup rod and spade

BOWERSTONE + ORCHARD FARM

  • Speak to Maze, and go to the Weapon trader in Bowerstone and sell Yew Bow + Iron Sword
  • Go into the first house past the weapons dealer, on the left, go up the steps, take the Ages of Might potion from the dresser, then warp to the Guild.
  • !!IMPORTANT!! Go to the Guild shop, and pick up the Master Greatsword and Master Longbow
  • Take "Protect Orchard Farm", but choose 'Take Quest and Boast' to send you outside the Guild. Cancel the boast with Backspace twice, and run off the podium.
  • Greatwood will be your first big example of side-dashing. Rolling is always better than a side-dash or a short rush.
  • Only Rush if there is an visible highlighted target in front of you, then carry on rolling to Orchard Farm
  • Ensure that the first hit on the Bandits is NOT a one hit kill, kill other two bandits, then finish off first bandit (for multiplier)
  • Avoid getting hit at all costs, or you will lose your Combat Multiplier.
  • Get the exp of the first wave of Bandits as soon as they are all dead, and get close to the bandit's spawn point between the first and second wave.
  • In between Bandit waves (there are 3 including the first one), zap the guards every few seconds to keep your combat multiplier from dropping.
  • Kill the guards after the third wave for more combat multiplier and experience.
  • Do not pick up the Guard's or Bandit's experience (both second and third wave) until they are all dead.
  • The preferable combat multiplier to have at the end of the third wave and when the Guards are dead is 12, during which you use your Ages of Might potion (from menu).
  • When using the Ages of Might potion, bind Assassin rush to the hotbar under the skills menu.
  • 11 CM works in a pinch, but requires skipping out on Magic Power, which costs time as it must be bought later.
  • Flourish Whisper, then hit her with 2 300 damage shots from your bow (1.5s pullback needed)
  • Again, do not get hit, as at the end of the quest, you get 500 x your combat multiplier as General Experience.

GREATWOOD AND GUILD

  • Go back to Greatwood Lake, and onwards to Greatwood Gorge.
  • Target the first Bandit and either zap him with lightning, or kill him with a bow shot if you need that little extra experience.
  • Once at Greatwood Cullis Gate, teleport back to the Guild.
  • Take the Trader Escort Quest, and get the following upgrades:
  • Physique 3, Speed 2, Multi Strike 1, Summon 1, Berserk 1, Assassin Rush 2, Magic Power 1 (Magic Power can be skipped if you do not have enough experience, but must be bought later.)
  • OPTIONAL - 2-3 Health, not required if you are careful.
  • Teleport back to Greatwood Cullis Gate

TRADER ESCORT

  • You can now speed through places using Berserk, a rush, and two rolls is the fastest movement method when not targeting something.
  • In Greatwood Cullis Gate, you need to get a new summon creature by letting your Summoned creature kill a target.
  • Hit the desired enemy a few times with your sword, then summon your creature to let it deal the final hit.
  • There are 3 possible enemies that can appear here: Wasps, which must NOT be gotten as a summoned creature, Bandits, and Hobbes.
  • Archer Bandits require 3 sword hits before you can summon to let it deal the final hit, Melee Bandits require 4 hits, small hobbes need two, and spellcaster hobbes (large) need 6 hits.
  • If you got Wasps spawn in Cullis Gate, ignore them and get a Hobbe in Greatwood Caves.
  • Backup strat to either Hobbe Cave or Ancient Cullis Gate in the event of wasp spawn.
  • Once starting the Trader Escort, you must not let the third trader follow.
  • Kill him at a distance with your bow. Must start his death animation before you run towards him or the cutscene will trigger.
  • Carefully time your Assassin's Rush when at the Spores to avoid getting hit.
  • When get to Darkwood Camp, go to the exit before the Traders reach the actual camp
  • At Darkwood Weir, kill the troll by rushing up to him and spamming Multi Strike hits on him.
  • Make sure the Trader is following you into Barrow Fields
  • Speak to Maze in Oakvale, and go to Clifftop Path

BROKEN BANDIT QUEST

  • Go right up in front of the big closed gate, go to the left side of it, turn to your left, with your right side hugging the gate, then use Summon, then use Asssassin's Rush.

  • This requires some practise and may take a few tries. If you mess up the first time, walk away from it a bit, summon again, then go back to step 1 and try again.

  • I recommend practising this by making a save entering Clifftop Path, then keep trying it until you succeed.

  • You do not need to get the Bandit Clothes at all.

  • Pick up the Ages of Skill potion next to the third Chest, in the barrel

  • Once you reach Twinblades Camp, rush towards the teleporter, and go back to the Guild.

  • Take the Bandit Seeress Quest

  • If you do not have any Will Power upgrades, purchase one now

  • Go back to Twinblade's Camp

  • From Twinblade's Camp, repeat the same process as the first gate, but instead look left on the right side of the gate rather than looking left on the left side.

  • This summon clip is much trickier than the first, so do practise it.

  • Pick up the Ages of Will Potion in the barrel straight in front of you once you are down the hill.

  • Run up to the middle of the next gate until you cannot move forward anymore, turn left to about a 30° angle so you are VERY slightly facing the door, Summon so that your creature is ever so slightly in the door, then start walking forwards and slightly to the right.

  • This pushes your summon creature into the gate enough to let you Assassin's Rush and clip through the gate. You can Assassin Rush when it is about halfway to two-thirds through the gate.

  • Zap the barrel in front of you when you enter the Elite Camp, which contains an Ages of Might Potion.

  • Bind all three potions to your hotbar

  • Repeat the same process as you did with the last gate with the gate to Twinblade's Tent.

  • For Twinblade, rush behind him, hitting him once with your sword, the rushing again. Repeat three times quickly, then go into Berserk.

  • Stand by the bandits in Berserk, and let yourself take hits to build berserk damage (this may take some practise)

  • When he thrusts his sword into the ground, Multi Strike and hit his back. Preferably you get your Multi Strike hit in and then another hit.

  • You may have repeat again for second cycle, if you did not get enough Berserk the first time.

  • Warp back to the Guild

ARCHAEOLOGIST 1

  • After speaking to Maze, warp to Witchwood Cullis Gate and rush past the troll
  • !! IMPORTANT !! Do not forget to pick up the Ages of Will Potion next to the barrel.
  • Instead of spelling out H-I-T-S on the stones, summon clip the demon door by facing the left side corner of the door, summoning, then using Assassin's Rush without moving the camera.
  • If you have trouble, you can do HITS, it is only about 10 seconds slower.
  • To summon clip, run up to the left side of the demon door where the little nook is, face the nook, summon, and without moving, turn your camera to highlight the demon door, then Rush.
  • After leaving the Demon Door, head towards Knothole Glade
  • Teleport to the Guild when at KHG (Knothole Glade)

WHITE BALVERINE

  • While picking up the quest, get 3 Accuracy, and 1 Physical Shield.
  • Before teleporting back to KHG, pull out your bow.
  • Kill the Balverine, then look towards the villagers to spawn the next one. Repeat 2 more times to spawn the next 3 balverines.
  • Keep your bow out and rush towards the White Balverine. Zip behind him and zap him 10 times with Lightning.
  • Once he has been hit 10 times, start pulling back your bow looking between the left and middle huts behind you, and hit the WB while he is doing his animation to cancel it.
  • Repeat the same process the second time when at the top of the hill, aim at the patch of dirt between the houses, and hit the WB while he is doing his animation.
  • Augment your Master Bow with Silver.
  • Look towards the fighting ring after hitting the White Balverine 5 times after getting the Silver Augmentation.
  • When in WWoodLake, go to the part without the fence in front of you, run as close as you can.
  • Aim in first person with your bow, and shoot a little above the White Balverine after about 4s pullback.
  • !! IMPORTANT !! Although tricky at first, you must not get hit at all during this fight, as the combat multiplier is needed.
  • Hit the Balverine that comes in, and then pullback your bow a little bit to hit the White Balverine again.
  • Focus on killing the White Balverine, then kill all the smaller ones.
  • Once they are all dead, use both your Ages of Will Potions, your Ages of Might Potion, and Ages of Skill Potion.
  • 22 CM is optimal, 20 and 21 are passable. Don't leave any orbs behind and do not suck them in until they are all dead.
  • Warp back to KHG, hand in the quest, then warp back to the guild.

THE ARENA

  • Take the Arena Quest and buy upgrades.

  • Buy Physique 4, Speed 5, Accuracy 4, Enflame 3, Multi Strike 2, Force Push 2, Physical Shield 2, Berserk 2, and Magic Power 2/3. If needed, you can skip out on one Magic Power upgrade.

  • If you have more than 500 exp left over, menu manipulate for Enflame 4 by selecting a cheap spell (I use Fireball, as it is only 500 exp, then selecting Attack spells with the mouse (second option), then once Enflame is selected, hit Buy. (This puts you into negative exp, so save this for the end).

  • Arrange spells, then put Summon on the hotbar and mouse. Be ready to spam them.

  • In the Arena waiting room, speak to the trader and buy all the Augmentations.

  • Augment your bow with another Silver, and your sword with 2 Sharpenings and a Piercing.

  • Once Arena starts, be prepared to not get hit for 6 minutes.

  • Interacting with Whisper at the end of each horde skips the dialogue of the announcer.

  • Summon spam between waves when you have a free moment by spamming (I have it on 6 and Left Click). 200K Will Exp from summon spamming is required.

Wasps: Enflame all the wasps, then Force Push their dead bodies. RECOMMENDED COMBAT MULTIPLIER: 35 Hobbes: Enflame first wave or two waves, and berserk hit the rest of the wave, Red Hobbes require a multi strike hit. Keep Force Pushing. RECOMMENDED COMBAT MULTIPLIER: 55 Balverines: Enflame/Bow the first 2 waves, Bow all other waves (White Balverine requires about 1s pullback on the bow to one hit. Yeah.) Keep Force Pushing. RECOMMENDED COMBAT MULTIPLIER: 65 Undead: Small undead requires need a Berserk hit to kill, larger undead need a multi strike berserk hit. RECOMMENDED COMBAT MULTIPLIER: 80 Bandits: In the first 2 waves, Archers die to 1 enflame, rest take a berserk hit. Rest of waves require Berserk Multi Strike hits. AVOID GETTING HIT. RECOMMENDED COMBAT MULTIPLIER: 95-100 Earth Trolls: Berserk hit them a few times. Start really summon spamming here. RECOMMENDED COMBAT MULTIPLIER: 100 Rock Trolls: Berserk, Multi Strike, hit twice or thrise, then rush to stop the troll from attacking. Avoid getting hit. Summon spam before/after. Arachanox: Avoid hits, Berserk + Multi Strike him, hit him w/ Berserk MStrikes while he is charging up his attack, Enflame little Scorpions. Summon spam like your life depends on it. Whisper: Hit her twice with a berserk mstrike, then let her jump and throw a grenade, then rush up and hit her.

BECOMING BASED GOD

  • Go to Grey House then the Guild.
  • Buy Physique 7, Speed 7, Accuracy 7, Enflame 4, Strike 4, Push 4, Slowtime 2, Shield 3, Berserk 3, Rush 4, MArrow 4, MPower 7.
  • !! If you are lower on exp, the following can be skipped: MArrow 4 (3 will do), MPower 7 (5 or 6 will do), and Accuracy 7 (5 or 6 will do)
  • If you are short on exp for Physique, buy everything else, then select buy on Health or Toughness, then on the left select the Physique submenu, letting you purchase it and go into the negatives for exp.
    • NOTE - When you are in the negatives for exp you cannot buy anything until your exp counts back up, even if you have the right amount of exp, e.g if you have -100 exp and 5000 Strength exp, you could not purchase Toughness Lvl 1.
  • Go to Bowerstone North
  • Trader in BSN: sell Master GSword, buy Solus Greatsword and Will Potions.

ARCHAEOLOGIST 2

  • Berserk Rush Roll, force push minions back if needed.
  • If you feel lucky, run up to the barrier in Windmill Hill, turn left, and try a summon clip or two. If it doesn't work do the quest normally.
  • Slowtime on last area, kill 2 Minions on the pier.

GRAVEYARD

  • Go to Lychfield Graveyard, take the helmet, then speak to the gravekeeper.
  • Once he opens the gate, go forward, and on the left side of the map ahead of you is 4 dig spots, dig the third from the left.
  • Go to the tomb past the bridge for the next part.
  • Fish up the final piece.
  • Berserk Roll in Old Graveyard Path.
  • If feeling lucky, once you pass the bridge try summon clipping the left side of the spiral staircase to save a few s.
  • Shoot the small undead in the circle with your bow, then slowtime + enflame the bigger undead.
  • DO NOT FPush when the Keeper is nearby. This will cancel your Berserk and ruin momentum.

PRISON ESCAPE

  • Go forwards towards prison.
  • Bleh.
  • Make a noise once getting the code, it's faster than waiting for the noise awareness to go down.
  • You'll always get the key second try, first time always fails.
  • During Kraken Fight, Enflame Tentacles, then Multi Arrow hit the face.
  • Once you've escaped, warp to Barrow Fields and go to Ancient Cullis Gate

HOOK COAST + MAZE

  • Enflame undead in Ancient Cullis Gate
  • Go back to the guildmaster after taking the book.
  • While Guildmaster is chanting, put up your Shield and Multi Strike.
  • Once you skip the scene, Berserk quickly to knock down Maze, then pull out your sword and hit him once quickly before he puts up his shield. If your timing is good, you can get 2 MultiStrike hits in the first area to skip the second area phase, with him instead teleporting twice.
  • Repeat for the second area by the stairs if you could not get a second hit in.
  • For the area besides the general store, your Berserk will likely wear off here, so Force Push to knock down Maze as you get close to get your attacks ready.
  • Again, if your timing is good, you can hit him a second time with MultiStrike, skipping the "Lighthouse Phase", again with him teleporting to the lighthouse, then just outside by the buyable house.
  • Force Push then hit him again to get him down for the count.

FOCUS SITES

  • Movement intensive. Try not to side dash. Use FPush mid-roll for more Berserk Rush Rolls.

JACK OFF BLADES

  • MStrike will take a second or so to reapply. Be patient with your swings on the minions.
  • Hit Jack with 2 Multi Strike Berserk hits, then use Multi Arrow shots for his second phase.
  • Kill your sister with the sword.

PROPHETS

  • Buy Berserk 4.
  • When starting the Fire Heart quest, when entering the area and skipping the first cutscene, hold the Block Key while the 'Quest Start' prompt appears, and if you're come out of your Block animation as you start, your movement throughout all the puzzles will be faster, this only needs to be done on the first one.
  • After the second puzzle, as you're skipping the scene, spam the Left Click button to be able to punch at the start of the third puzzle, which displaces your position, which lets you walk in a diagonal movement, allowing you to solve the puzzle in an alternative, faster way by going to the right.
  • The fastest method for the puzzle is as follows (R=RIGHT, L=LEFT, U=UP, D=DOWN): Puzzle 1: R-U-R-U-R-D-D-L Puzzle 2: R-R-R-U-U-L-L Puzzle 3: R-R-U-R-U-L-D-L-L-U-R-U-R-D-D-L Puzzle 3 (with Puzzle Punching): PUNCH R-R-U-R-U-L-U-L-D-R-L-L Puzzle 4: U-D-U-U-U-D-R-R-U-R-L-D-D-R-D Puzzle 5: R-R-U-L-U-U-R-D-L-L-D-R-R-R

LOST BAY

  • Equip your Solus Greatsword and go to Hook Coast.
  • Prepare your shield and Multi Strike before putting the Fire Heart in the lighthouse.
  • Hardest setup to get consistent. Berserk, roll, roll, Slow Time, then hit the Summoner with a Multi Strike Berserk hit usually works out well for quick cutscene.
  • While he is dying, turn around and rush to the General store sign.
  • They can only be hit while not charging their lightning attack, so beware. Avoid the minions entirely.

NORTHERN WASTES

  • Hit the Ice Troll with 2 Berserk MStrikes, then wait for him to do his fist jam attack 13 times, then start hitting him again.

  • From Northern Foothills to Archon's Shrine, then Snowspire, after the cutscene teleport back to Archon's Shrine to enter Necropolis

  • In Necropolis for Anniversary, the RNG is fixed, so you are after the graves marked with a green dot for the following names: George W, I Lovett, and T Fung.

    • The first one is the middle grave in the first lot of three graves.
    • The other two are on the left just after the bridge, where the three graves are, dig the first two graves.
  • When at the last bit, kill the minions w/ berserk mstrikes first, then rush to avoid the lightning attack and kill the summoners.

THUNDER + BRIAR ROSE

  • Thunder is a pushover, make sure you prepare your shield and strike before. Takes 2 berserk mstrikes.
  • When returning to Archon's Shrine, force push to trigger the fight with Briar Rose.
  • Force push twice when her clones spawn, then berserk strike the real one 3 times to win.

NOSTRO

  • After killing Briar, teleport to Lychfield Graveyard.
  • Make your way to Old Graveyard Path, and go past the bridge so you are under the spiral staircase, then teleport to the Guild.
  • After the cutscene, recall to Old Graveyard Path.
  • Kill a random undead in Circle of The Dead, then hit Nostro with 2 Berserk + Multi Strikes (this might take 2 cycles, just kill another undead and multi strike him again).

DRAGON JACK

  • Ensure you have at least 3-5 Will Potions for the final fight
  • Prep Shield + Berserk
  • Once as soon as fight starts, berserk strike him as much as possible, then when he does his bite attack, quickly restore your mana to put your shield back up.
  • If done right, he will bite twice, then you will kill him after hitting him with all your might with Berserk Strikes.
  • Occasionally, he will jump up into the air drop down quickly firing rocks towards you - assassin's rush to avoid taking the hit.
  • It's worth practising this quite a bit as it can go very south very quickly and the last thing you want is to kill your run at the end.
  • Skip the scene, Left Click to throw away the mask, then skip scene and you're done.
  • You can skip the mural scene
  • The credits CAN be skipped.

And that's it! Feel free to PM me on Twitch (@Etem_T) if you have any other questions about the run - I'm more than happy to help you as much as I can!

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