Full Game Route
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Full Game Route
Updated 7 years ago by Mavik

TO THE MOON ROUTING ANY% FULL GAME (1h35 AVERAGE)

(PRESS C TO SKIP DIALOGUE, IT'S FASTER THAN SPACE ) (YOU CAN USE YOUR MOUSE TOO ) (TO PICK THE FIRST OPTION, PRESS C ) (TO PICK THE SECOND OPTION, PRESS X ) ¤¤¤(ALL THE 16 PUZZLES IMAGES: http://imgur.com/a/F4IcX ) (THE 4th ONE (THE PURPLE FLOWERS ) IS NOT OBLIGATORY, DO NOT USE IT, SKIP IT ) (http://www.gameboomers.com/wtcheats/pcTt/ToTheMoon/tothemoon.htm ) (THIS IS THE FULL CASUAL WALKTHROUGH OF THE GAME WITH THE PUZZLES IMAGES TOO ) ¤¤¤¤¤(TIPS & TRICKS FOR THE HORSE MINIGAME: http://imgur.com/a/udss9 )

--------------START OF PROLOGUE

-Pick up the equipment in the car and go to the upper right of the screen -Spam C in the boulder dialogue and go up -Enter the house

--------------END OF PROLOGUE

--------------START OF ACT 1

-Pick up the equipment and go upstairs -Talk to the "maid" and set the machine down (Choose whoever you want, but Neil is the fastest, less dialogue) -Quit the bedroom and accept the remote patient monitor -Go downstairs and talk to the kids at the piano -Refuse their offer -Go take the key in the work office (down left), it's in the bookshelf (upper left) -Go to the basement (left from the office) -Enter the "funny" room (up) -Take the platypus plushy -Go back and talk to the kids -Refuse their offer to go to the lighthouse -Go upstairs -Sit in the couch and initiate the program -Go outside the house -Go to the cliff (upper left) -Talk to Johnny ¤¤¤IMAGE-Press the blue and yellow paper rabbit -Pass the dialogue -In the 1st memory, toggle: -1. Blue paper rabbit to the left -2. Old clock to the right -Go upstairs, talk to Johnny and, then; -3. Upstairs, the purple flowers at the bottom -4. Old book on the table to the left (toggle by the up) -5. Bottled pickles in the upper middle -Go downstairs and activate the memory link (the umbrella) by spamming C ¤¤¤IMAGE-Press the umbrella -Go in the next memory -In the 2nd memory, toggle: -1. Platypus toy -2. The gravestone -Go in the lighthouse, upstairs; -3. The light -4. Johnny -Activate the memory link (the platypus) by spamming C ¤¤¤IMAGE-Press the platypus -Go in the next memory -In the 3rd memory, accept Neil's offer to go now in the next memory (the purple flowers) ¤¤¤UNNECESSARY IMAGE -In the 4th memory, toggle: -Go in front of the house; -1. Music box -2. Go in the car to the right -3. Go in the house -4. Go near the cliff, facing Johnny, at the upper left -Activate the memory link (the bottled pickles) by spamming C ¤¤¤IMAGE-Press the pickles -Go in the next memory -In the 5th memory, talk to the bartender -Talk to Johnny -Activate the memory link (the paper) by spamming C ¤¤¤IMAGE-Press the paper -Go in the next memory -In the 6th memory, go down -Continue down to the right -In the street screen, go right to the yellow paper rabbit -Activate the memory link (the yellow paper rabbit) by spamming C ¤¤¤IMAGE-Press the yellow paper rabbit -Go in the next memory -In the 7th memory, toggle: -1. Yellow paper rabbit -Go to the right, downstairs; -2. The piano -Go left; -3. Trash bin -4. River, from the back -Activate the memory link (the platypus) by spamming C ¤¤¤IMAGE-Press the platypus -Go in the next memory -In the 8th memory, go up -Go up again -Go left, jump on the trunk and then, go up again on the trunk -Go near Johnny and River by the trunk -Talk to River -Activate the memory link (the backpack) by spamming C ¤¤¤IMAGE-Press the backpack -Go in the next memory -In the 9th memory, toggle: -1. Computer -Go near Johnny and River -2. The Johnny just under you -Talk to the nearest Johnny, at your right; -Talk to the Johnny at the bottom right corner and type "cobra" when the girl ask you for the name of David's animorph; -3. The Johnny at the bottom left corner -Activate the memory link (the book) by spamming C ¤¤¤IMAGE-Press the book -Go in the next memory -In the 10th memory, toggle: -1. Bottled pickles directly over you -Go up to the lighthouse screen -Go in the lighthouse -Go down -Talk to River -Go to the bottom right -Talk to Johnny on the car screen -Activate the memory link (the dead rabbit) by spamming C ¤¤¤IMAGE-Press the dead rabbit -Go in the next memory -In the 11th memory, -Go to the right of the road, near the blue horse -Go to the far right of the plains and talk to the white/transparent person -For this part of the run, you'll need a little bit of luck and good positionning ¤¤¤¤¤(That's the full walkthrough of this part: http://imgur.com/a/udss9 )
-Go to the bottom right of the plains, just under the hut -Activate the memory link (the handbag) by spamming C ¤¤¤IMAGE-Press the handbag -Go in the next memory -In the 12th memory, toggle: -1. Handbag in the doctor's room near River -Go down;
-2. Platypus -3. Johnny at the counter -4. Same Johnny again -Activate the memory link (the clock) by spamming C ¤¤¤IMAGE-Press the clock -Go in the next memory -In the 13th memory, go out of the theater movie room -Talk the Johnny whose sitting between the entrances of the movie room -Talk to the other Johnny, at the bottom of the lobby -Go back near the first Johnny -Go inside the movie room -Activate the memory link (the platypus) by spamming C ¤¤¤IMAGE-Press the platypus -Go in the next memory -In the 14th memory, toggle: -1. Platypus in the staircase -Go down; -Talk to Johnny in the hallway; -Walk in the class at the bottom right of the school; -Go to the gymnasium, by the bottom right door; -Talk to the white/transparent person in the middle of the gym; -Talk to Johnny in the gymnasium; -Go back and head to the cafeteria, at the far upper left of the horizontal alley; -Go near Johnny in the cafeteria; -2. Platypus on the dining table at the upper right -Activate the memory link (the backpack) by spamming C ¤¤¤IMAGE-Press the backpack -Go in the next memory -In the 15th memory, toggle: -1. The bookshelf in the upper room -2. Bottled pickles at the left under the mama -3. Go on the pink couch -4. Old clock more under the mama -Go in Johnny's room -Activate the memory link (the ball) by spamming C ¤¤¤IMAGE-Press the ball -Go in the next memory -In the 16th memory, just spam C to skip text

--------------END OF ACT 1

--------------START OF ACT 2

-Spam C in the dialogue -For this minigame, just align two same objects horizontaly to create a ressemblance, do this with each Johnny until the first one is accesible following this order: -Press 3 times on the oldest Johnny -Press 2 times on the second from the right Johnny -Press 3 times on the middle Johnny -Press 5 times on the second from the left Johnny
-Press 2 times on the youngest Johnny -Spam C in the dialogue -Go press on the oldest Johnny, to the far right -Go to the cliff (upper left) and press on Lily -Talk to the Johnny at the cliff -In the movie theater, immediatly go talk to the Johnny in the movie room -Go up, press on Lily and then, on Johnny -In the school, go talk to Johnny under you -Head to the gym, bottom right door of the vertical hallway -Spam C in the looooooooong dialogue -Go in the house (you're at the cliff) -Go in the office, at the bottom left of the house and toggle the lily cutscene -Follow her in the dining room and wait for Lily to sit at the table -Talk to her but choose the 4th option, "nothing" -Go in the kitchen, at the bottom right of the house -Talk to Neil -Go to the car, by going down from the house to the road -Toggle the dead squirell -Toggle the car -Toggle again the dead squirell -(DONT take Neil's painkillers) -Go back to the house -Spam C in the dialogue

--------------END OF ACT 2

--------------START OF ACT 3

-Toggle the ball in Johnny's room -Press the ball again -Go to the left to leave the backyard, go down the street and turn right -Spam C in the dialogue -Press on Joey -Toggle the train toy -In the "Carnival memory", toggle: -1. Johnny at the whack-a-mole stand -Play a game of whack-a-mole with whatever control option (just hit one mole is enough); -Go down to the ferris wheel; -2. White/transparent person with the yellow/orange things over the head -3. Johnny at the medium stand, in the middle -Go to the far right of the carnival and then, go down on a little bridge; -Step on the big wooden scene; -Go down to Johnny's table -4. Johnny at the table; -Go to the bottom right -In this screen, follow Johnny, and when he stops, toggle him (he will move) -Go up -Same thing in this screen -Spam C in the dialogue -Get out of the cafeteria by the bottom door -Go to the right and talk to Eva -Do the minigame by always going to the right, try not to hit the spikes (they appear in order, (left,right,left,right,etc...), try to always shoot the plants to the zombievas
-Once you finish this part, go in the black hole in the wall that Neil did -Go right -Always head to the right, don't stop, don't go into a classroom -Go in the door after the talk with Eva -Go up -Spam C in the dialogue -EVERYTHING'S ALRIGHT -Go up -In this "Moon memory", toggle: -1. Johnny's book -Go up; -Go right and take the elevator by pressing the blue button to the right and then, enter the elevator; -Go to the 2nd floor; -Go down and left; -2. Talk to Johnny in the mission control panel room -Go to the 3rd floor; -Go left; -3. Talk to Johnny in the centrifuge room -Go to the 4th floor -Go right, then up -Go in front of the window behind Johnny (you should see the rocket) -Go back to the elevator -Go in the 1st floor -Go to the left, then up -Spam C in the dialogue -On the bridge, go left -Talk to Lily -Talk to the doctor -Go in the green arrow to talk with Eva -Press "Initiate" -Spam C in the dialogue -Time end when the " To The Moon Episode 1 : ¤checked¤ " appears on the screen

--------------END OF ACT 3

                                                            (1h35 AVERAGE)
                                                   TO THE MOON ROUTING ANY% FULL GAME
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