Forum posts

Forum: Super Mario World

Thread: Automatically enters Level?

Started by: UnbonesUnbones

Holding the button down wouldn't enter the level. It checks for the start of an input.

twojstarytwojstary, 333Rich333333Rich333 and Alex_X8Alex_X8 like this. 

Forum: Final Fantasy IV

Thread: Final fantasy 4/2 US in under two hours? How!?? I didn’t think it was possible!!

Started by: Chris_P_BaconChris_P_Bacon

There are these cool little things called glitches that this game has. We don't need to grind at all in the 2 hour category.

 

Forum: Sparkster (SNES)

Thread: Rocket Knight Series Speedrunning Discord Server

Started by: DrakodanDrakodan

I'm relatively sure that it was once set to "never expire" since I used the link back in July. Maybe the admins revoked the link during the security breach a few months back.

 

Forum: SMW Highland

Thread: 94 exits ?

Started by: milaniimilanii

Added.

 

Forum: SMW Highland

Thread: 94 exits ?

Started by: milaniimilanii

I ran into the same problem you did. I have not gotten the 95th and 96th exits. Storster, however, has. He luckily spawned both a key and keyhole, which is unlikely but entirely possible. I have considered making a 94 exit category in addition to 96 exits, but not replacing it.

 

Forum: SMW Highland

Thread: 2 Player

Started by: milaniimilanii

We could add a "11 Exit, Co-op" category if you would like.

 

Forum: Super Mario World

Thread: Can the "SNES Classic Mini" be used to speedrun SMW?

Started by: k3yboard_catk3yboard_cat

The reason for this being, at least to the best of my knowledge, that an item swap via chuck eat should always crash the game if you are small Mario. The current cloud setup, however, writes two bytes of ACE to prevent the crash. During orb, you have a fire flower so this isn't an issue. And since other systems handle ACE, or the open bus that Tina mentioned, differently than a SNES, it will not work on several systems, such as the Classic. Sethbling, however, has managed to install his jailbreak on Wii U VC, which would lead me to think that there would be a way to pull it off with an adjusted setup, but the current SNES setup, in theory, will not work on a Classic.

 

Forum: Super Mario World

Thread: Can the "SNES Classic Mini" be used to speedrun SMW?

Started by: k3yboard_catk3yboard_cat

I never mentioned orb. Orb is a completely different setup, as similar as they look, and orb works on any system.

333Rich333333Rich333 likes this. 

Forum: Super Mario World

Thread: Can the "SNES Classic Mini" be used to speedrun SMW?

Started by: k3yboard_catk3yboard_cat

Yes, it's allowed. However, you cannot execute 0 exit or the cloud glitch on a Classic using the normal setup, to my knowledge. The Wii U setup may work.

333Rich333333Rich333, StorsterStorster and 3 others like this. 

Forum: Super Mario World

Thread: Video Question

Started by: l3st4tl3st4t

Since you can always go back in the video and retime your run, I suppose there's not a requirement for a timer on the layout.

KingOf_JonnyBoyKingOf_JonnyBoy likes this. 

Forum: Super Mario World

Thread: Is 11 Exit Dead? - Choosing a Speed Game

Started by: chunkySoupchunkySoup

Dead? Not at all. But I wouldn't expect to get anywhere close without putting months or maybe even years of time into it.

LennyIsFastLennyIsFast, 333Rich333333Rich333 and AdirondackRickAdirondackRick like this. 

Forum: Super Mario World

Thread: Help

Started by: BusbyyBusbyy

we have a discord, you can ask there https://discord.gg/Nc9HcN

333Rich333333Rich333 likes this. 

Forum: 100 Rooms of Enemies

Thread: A Few General Questions

Started by: chooch23chooch23

If you want to play on an emulator, I recommend you use SNES9x 1.53 or 1.54, or the latest version of Bizhawk. The ROM is on smwcentral.net, and the controllers and sound should be automatically handled by the emulator.

 

Forum: Super Mario World

Thread: okay i wanna try to run this so i got a few questions

Started by: SioNSioN

The reason for the physics shift is, the localisation team for Europe made Mario jump higher and run faster to make up for the 50 Hz restriction. If you watch them side by side it's actually very obvious.

333Rich333333Rich333 and Xander479Xander479 like this. 

Forum: Super Mario World

Thread: okay i wanna try to run this so i got a few questions

Started by: SioNSioN

The PAL version runs at 50 Hz instead of the NTSC's 60 Hz, so yes it is slower, but it also has different physics than NTSC, which means a lot of the strats we use won't work. I definitely don't recommend using it. If you're just starting out on NTSC, though, start with 11 Exit, without orb or cloud.

 

Forum: The Site

Thread: Requesting series/game types for existing games

Started by: Lighnat0rLighnat0r

Could someone make https://www.speedrun.com/100rooms a ROM Hack of Super Mario World?