Settlers-Guide
5 years ago
Hesse, Germany

Hi all,

I have created a guide for this game. https://www.speedrun.com/thesettlers/guide/w9ubf

At the moment the guide contains the following content:

  • Basic information about the KI.
  • Maps for different Levels
  • Levelcodes
  • Startposition

I am planning to add in the near (far) future to:

  • Explain some basic gamesettings and options. (These toke me quite some time to understand via the offical manual.)
  • Add more Maps

If anybody want to add or change something for the guide every suggestion is welcome.

Edited by the author 5 years ago
steppehaan, 23Banzaj, and Eino like this
Finland

Nice job so far! :)

Some suggestions: If you have information that is valid for all maps or repeated many times, it's better to mention it only once to keep the maps less cluttered and easier to read. When possible, write explanations for different things separately. For example, "player first. AI starts after some min". It's not necessary to mention this in every map. Just write the explanation of free vs forced castle placement at the beginning of the guide and mark player start position separately for those maps where that's valid.

Just an idea that could make the maps look a little bit prettier: use AI opponent faces as icons for start positions, instead of color codes. There are lots of different colors on the map and it might get a bit confusing to instantly see what everything is at some point. Especially the green color for an AI could be a different one, it kind of blends in the grassland background. You could also use resource icons inside colored boundaries, at least for the largest continuous deposits. That could make the maps look a little bit cleaner, but not really necessary. Then you wouldn't need the resource explanations at the side, when it's easy to understand from the icons straight away. Maybe just have the resource explanations in the first map.

Just a general rule of thumb type of suggestion, try to have as little as possible text and written information on the image if you can explain it separately or with sensible icons, when the same information is repeated for every map.

steppehaan likes this
Hesse, Germany

Hi Eino,

thanks for the like and the respond to my guide.

Well about the repeating information, the thing is I was thinking that the maps should be understandable as single images - who knows where those images will end in the future.

  • So I will keep the ResourceLabel and the Label about the AI/Player

But I totally agree with the Free Castle Palcement Labels, I have insert them yesterday but also dont like them and they are not really necessary. I will delete them today and clean up the Maps a bit. Same for the Label underneath the maps. (Update: Both are gone now)

I am not sure if the faces of the AI would be better then the dots, because they might have to be really big to properly beeing displayed (I will test this), but good Idea.

About the colors, yes thats right, the green was not my first choice but I sticked to it - can try out to find a better solution. (Update: Changed it to orange)

Just another Question: What kind of formatting options do I have for the Guide to make bigger Font, Headers, center, and so on - Am I missing something?

Edited by the author 5 years ago
steppehaan likes this
Finland

Not sure if it's possible to change much about formatting. You could try asking here https://www.speedrun.com/The_Site/forum

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