Forums  /  The Site  /  Report a site bug (Locked)
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Hi everyone, I am new to the forums here.
I was trying to set up my profile but every variation of my youtube channel doesn't work right with the url handler here.
It defaults to which does not work for actual channels.
It should default to instead.
One actually has to use a c/name to make it work right.

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@WhiteMageTrinityWhiteMageTrinity Not a bug, that's how it works; you need to copy everything from your channel URL after the "" part.
Your YouTube channel has a custom URL, that's why you have "c/name" in your URL.
For my case, for example, I didn't set up a custom URL, so I had to write "channel/UCoKcnqA64ovctc5FHEsWyEg" instead.

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@Oreo321Oreo321 Actually you could do "c/UCoKcnqA64ovctc5FHEsWyEg". Don't need to type out channel.
Copying everything from the channel url doesn't work either because it routes to ""
That url will pull the youtube 404 page
But I digress, we shouldn't have to put c/ at the start.


If any record is tied, then it will INCORRECTLY state that the record is BEATEN.

I've heard that this has been a bug for quite a while, please fix this.

PearPear, MrMonshMrMonsh and 4 others like this. 
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So I dont know if its a bug or just a cap, but I currently have 64 runs waiting for verification, but only 51 of them show up and theres no way for me that I can see the rest.

I would recommend you guys to add a feature where you can choose in which order the games is listed. Currently it goes by alphabetical order.

Hope this gets resolved asap.

Thanks in advance

PearPear, thanksdudethanksdude and 4 others like this. 

@OggyerinoOggyerino That is intended behaviour


@11 No, it's not. This behavior has received numerous complaints for years.


@Oreo321Oreo321 From what I've been told by site staff a few years ago, the cap of 50 runs being displayed is intentional.


While 2FA is required for moderators to log in, it is not required for a moderator to get their API key. I'm confident that this is an oversight, as any with that API key could start rejecting/verifying runs on games you moderate.

GarshGarsh, PearPear and 2 others like this. 

@11 If this is an intended feature it needs to be changed. Minimum change would be to be able to hide/show the different games and then have max 50 for each hide/show

IvoryIvory and PearPear like this. 

It's been weeks and forum notifications are still broken.

toca_1toca_1, GarshGarsh and PearPear like this. 

I can't seem to fix my problem that the leaderbord isn't showing correctly at . The person in 1st has a lower time than the 2nd one. I've reuploaded both runs and its still wrong. Thanks in advance.

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Trying to get a users runs via the API breaks if they have changed their username. I tested the following code ( on both myself and @SS and got a response of

{'data': [], 'pagination': {'offset': 0, 'max': 20, 'size': 0, 'links': []}}

but it works correctly when tested with @AnInternetTrollAnInternetTroll


I recently introduced a variable to the following game, and now the LB's get filtered to whatever I set as default, instead of everything I want. I have to go to filter -> game version -> any to get the leaderboard I want. Am I missing something, or is this just bork?


Don't set a default value for the variable. This is what the default does, it automatically filters the leaderboard.

RiekeltRiekelt likes this. 

The div at the bottom of a leaderboard containing the text "Note: newly submitted or approved runs may take a few minutes to appear. Thanks for your patience!" overlaps with the bottom run of a leaderboard, making half of it unclickable.


Getting a lot of "Failed to load resource: net::ERR_BLOCKED_BY_CLIENT" errors in console after this new update

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@diggitydiggity Those are because you're using an adblocker or some other extension/add-on that prevents things from loading (hence "blocked by client", you are the client), not because of anything wrong with the site itself.

PearPear likes this. 

Oh, yes, my bad.