Forums  /  The Site  /  Request platforms here (Locked)

@cinemassacres Commodore CDTV is added but AmigaOS is a really strange one. Is there some exclusive specific case for this? Because a couple of Amiga platforms already exist on the site that uses the OS and its like saying "Windows 10" is a platform (I can see the argument but I really need more information regarding the case here).

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looking up the town with no names for platforms shows up as Commodore CDTV, DOS, AmigaOS


@cinemassacres I am going to deny the request for AmigaOS at this time as this doesn't provide the information that was asked.


Is there any chance at we can get flash as a platform? "Web" is unspecific, as html games and other stuff exist. Also, all of the major browsers will stop supporting the flash plugin by 2021. Playing flash games in the "developer" flash player or something similar is extremely common now, and this doesn't use the web at all. PC is also wrong, as flash runs on raspberry pis, Macs, etc. I don't want to have to add 10 platforms to every flash game.

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I would like to request two platforms which are both relevant for this game:

The first would be the Zeebo, a Brazilian home console released in 2011.

The other is Symbian. While strictly not a platform, it is the OS under which Nokia phones ran. Problem I see with that one is that we also have the N-Gage as console already which also runs under Symbian. So I'm not entirely sure how to handle that but at least something needs to be done about that. I figured Symbian would be the most fitting, just like iOS and Android are a thing.

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Hello. I'm a series moderator for Sonic the Hedgehog. The analogue mega sg has just been released and we are allowing it to be used for speedruns. there is a slight problem. the analogue mega sg is not either a.) original hardware, or b.) emulation in the literal sense. We are struggling to find a place for it under current circumstances. As moderators, we would like to separate it. I would like to request either:

1.) FPGA (analogue nt, analogue mega sg) to be added as console. FPGA is the process in which these consoles work. FPGA would be a blanket console for these releases for both the nes, snes and genesis.

2.) MegaSG- this one would obviously be specific to the Genesis.

Thanks for the time.

  [user deleted]

So there are platform options for operating systems like Linux and Mac, but why is there no Windows? And if PC is the one that represents Windows, why don't we just call it "Windows"? It's not like a PC with Linux is less of a PC than a PC with Windows, right?

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NEO GEO mini

Released date : July 24, 2018


Don't know if it counts because its essentially just a portable genesis but the Sega Nomad doesn't seem to be a system.


@kickasspancakes I'm not too keyed in on either of these, so if another staff member wants to take a look at these they're free too.

FPGA has been mentioned to me as a chip in passing, so I'm not sure this would perhaps fit as an actual console listing. And the Mega-SG is a difficult one also. I take it the console's point is to imitate original hardware? And in that case, could it not simply be called a form of emulation? If not an extremely accurate one?

For the 'Windows' request. Right now we have PC / Linux / Mac as separate platforms, and this is probably moreso to allow boards to separate these three as platforms if there may be differences. For example, if I remember right the Linux version of Undertale is faster due to text? Correct me if I'm wrong on that. Anyway, by renaming 'PC' to 'Windows', we then force all the boards who don't want to separate these three into doing so. You can't simply have 'Windows' on a board for a game that can be played on all 3, it doesn't work. However, you can have PC alone on the board because 'PC' can also be passed as all three. And considering Mac and Linux are already platforms, doesn't really make sense to also have Windows as its own thing as a third wheel.

@INUQQ I take it this is Neo Geo's version of the Classic? Added, under NGMini.

@Kid_Gamer Does this play games differently at all, and are there any examples? Or identical to Genesis? If it does play identically not sure if this is necessary but open to discussion.

@NerdyNester I'll talk to the other mods with this before adding, it appears to have multiple iterative releases so I'm not sure how best to handle the addition of this.

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@Liv It does not seem to have any major hardware differences. The differences it does have is that its limited compared to genesis, as it doesn't have a power button and it has to rely on buttons, as well as not being compatible with some add-ons. However, i'd argue that this is no different than the Game Boy Player, which is listed as a console even though having virtually no differences to the Game Boy Advance.


Hey, I would like to request the Oculus Quest being added as a platform for SUPERHOT VR. Thank you

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@BattleCatBattleCat From what I can see, that would fall under the Oculus Rift (shown as Rift), which is already on the game.


@Habreno no Oculus Quest is an entirely new platform from Oculus, completely different from the Rift.

It is a standalone VR Platform which does not connect to the PC and has different performance specs, including tracking technology and framerate. They are porting a lot of the PC VR games to the Quest, but they are ports and will likely have some kind of performance adjustments .. for better or worse.

There may even be some amount of games being made exclusive to the Quest (although I haven't heard of any as of yet). Calling the Quest the "Oculus Rift" would be the similar to calling a "Nintendo Switch" a "Wii U".

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It would help if some of you guys provided some sources because it seems to fall under as a more "sub-product" of well the Oculus itself and the wiki information on it seems real vague stating what exactly it is aside of being a new doesn't really say if its an extension of the old platform or what.

HabrenoHabreno likes this. 

I guess the problem here is the definition of the word "Platform". Since aside from PSVR, the definition of what constitutes a differing VR platform has been a combonation of Hardware (Vive vs Rift) and operating system software (Oculus Home vs SteamVR).

If you were strictly looking at it on a Hardware basis then Quest is clearly a different platform as it is an entirely new Device with entirely different specifications. But maybe it is a little more of a grey area if you consider it the same operating system. The problem is that Hardware in VR counts for more than just "computational performance" ... it also factors in Tracking fidelity and Distance (which can and does effect speedruns in a major way).

The biggest differences between the standard Oculus Rift and the Quest are:


- PC VR - Computational performance is aided by the strength of the PC you are running on. Framerate capped at 90hz.
-Tethered. - Movement is restricted based on a certain range to your PC.
-Uses Outside in Tracking - Uses external sensors to track the movement of your hands and your spacial movement. Generally superior because you will be able to track your hands no matter how you place them around your body (for the most part).


- Standalone VR - Fixed computational performance, the headset itself "IS the PC", so no PC required. Essentially the equivalent of a "VR Console". Framerate capped at 72hz.
- Completely Untethered/wireless - basically have an infinite play-space to work with. If you can find a football field to play in you can basically go Jogging in VR, allowing you to pretty much break all of the limitations of what is capable in the Rift. In speedrunning this can be anything from moving to a critical in-game component faster to possibly just walking out of bounds, depending on the game.
- Inside-Out tracking - Uses internal sensors to track the movement of your hands and is limited to a range roughly within your FOV. This means if you put your hands behind you, they lose tracking. Though Quest does aparently do a very good job of counteracting this with "mathematical estimation", I can think of a number of speedrun tricks I have done which could possibly not work on the Quest due to this issue (I have still yet to receive my Quest, and that particular game is not ported yet, so I haven't tested it.)

Here's an article comparing the Rift to the Quest: https://www.​digitaltrends.​com/virtual-reality/oculus-quest-vs-oculus-rift/

Heres an article that has a nice table showing differences in hardware, note that this one compares to the new "Rift S". However the Rift S is probably better described as a "sub-product of Rift" as you are saying, so it might still be a relavent comparison: https://www.​pcmag.​com/compare/368050/oculus-quest-vs-oculus-rift-s-which-vr-headset-should-you

Heres an article showing some of the "visual downgrades" on the games that needed to be done to port them to the Quest due to the differences in hardware performance:


Okay, but what about the literal platform itself? Every PC and Phone get updated parts/re-releases all the time otherwise we'd be here adding all that too. Nothing in your post says anything about the literal platform itself.

Is it going to have exclusive games that only work on this thing? Because it kinda reminds me of the Nintendo DS and Nintendo DSi, the latter did have a few games that only worked on the DSi....but it was a different platform. This seems to be the barrier since no one has said anything about the games other than mentioning ports.