Considering how variable LasRem can get, these are just the notes reflecting what I typically do. And even with some attempts, things can change. A lot.
YAMARN PLAINS
- normal attacks all the way through, even though the commands give EXP for the 4 Generals (the David used in this battle is a separate, lower leveled one)
- 1-A, 2-B, 3-C, 4-D, 5-E
- this is done to prevent unnecessary interactions -> 7 instead of 9 if just mashing through
- Broadsword - stance doesn't matter
- Emma -> Devil's Due, Restore is optional. xKnee Splitter
GASLIN/ROBELIA
- Robelia first to get Spark
- spam Spark and Restorative Herb as much as possible
- grab the chests with money and Herbs ingredients in them
- Pagus - xDouble Strike, Soldiers - x everything
- Blocter - xKnee Splitter ! Anti-Remnant/Slaver -> 1552 | 1638 | 1728
DILLMOOR
- grab the chest with money + Herbs
- Torgal - xFury Blow, xMystic Missile, Soldiers - x everything
- optional: link the 3 Jhana on the bridge for extra Devil's Due usage + potential Bracelet drop ! Vicious Plant -> 5168 | 5427 | 5698
- quirks -> if engaged on Turn 3, will always use Natural Gas -> does not engage until Turn 3
INTERLUDE
- Pub -> A Day's Beginning -> Bartender -> Celaplaeis -> Mr. Diggs -> Athlum - Virtus Parish -> Guild -> Athlum Castle
- Celapaleis -> Celapalette (1960, ER10) or Amulet (1225, ER5)
- optional: Semry in Celapaleis's guild, requires 10 Chain (if fought the Jhana in Dillmoor, you'll have enough)
- Athlum -> guild -> McGrady (680), Oakes (680)
BLACKDALE ! Jager -> 6633 | 6998 | 7348
- focus on RH and Spark usage ! Fiery Idol -> 8467 | 8911 | 9335
- David's union will always attempt to follow Rush's union until deadlocked
- still unsure what causes a Turn 2 Inferno Insignia. usually requires about 600 HP to survive
ELYSION -> CATACOMBS
- grab a soldier (sort by HP)
- unions: Rush/David/Torgal/Pagus, Emma/Blocter/McGrady/Oakes/Zemekis
- back to Blackdale -> 7200g + Simarrionne in the Obsidian Trail, equip Simarrionne immediately!
- run through Ivory Peaks -> Wayfarer's Ward (try to keep) + Leraje Princeps (Torgal)
- do the stuff in Elysion: academy -> Tula -> academy -> Sacred Lands -> Catacombs
- Catacombs -> optional: harvest 2 Shadow Metal, 3400g chest
- Emma to focus on Devil's Due -> Nimble Devil's Due II
- Rush's union to focus on mystics + healing
NUMOR MINE
- before heading there...
- guild -> hand in tasks
- vendor outside of pub -> sell stuff, buy Herbs ingredients
- pub -> The Secret Letter
- Southwestern Road -> 3200g chest, Balterossa
- Balterossa -> optional: Caedmon (19200g), buy 2 Balterossettes
- Amoeba patterns seem to be random upon entering the mine
- grab the Commander's Rapier -> can give to David later ! Namul Niram -> 13240 | 13902 | 14597
- use deploy trick to have Emma focusing damage. oRestore if not feeling confident, but be prepared to eat a Raidlock
- Emma should already have Nimble Devil's Due II for the fight, potentially upgrading to III
NAGAPUR
- head to Numor Mine for the Blood Chalice, then to Nagapur for the events
- grabbing the rest of the recruits:
- Elysion -> pub -> Berechevaltelle -> 3 Titicaca Leaves (50%, Laverne) -> Mr. Vackel exit (triggers flag, will open later)
- Celapaleis -> guild -> Faye
- Athlum -> soldiers -> Herbs: Deacon, Sutherby -> Potions: Mattis, Wynberg -> Invo: Lavelle/Rymedas -> Evo: Arcmane, Kraliss and/or Dylon -> Hex: Agipur, Texthon -> Rem: Kimberly
NEST OF EAGLES
- optional: build a union for Rush to spam Spark with in Robelia; need Spark V for Blackout
- potential run killer at this point... possible for the Mystic Chance system to screw you over
- can possibly rescue with using Double Time/Wind Shear/Restore ! Roeas -> 16289 | 16840 | 17618 ! Castanea -> 26656 | 27772 | 28831
GRINDING
- open up Ghor through the Heroic Ramparts -> buy Splitters
- Wisdom's Echo goals:
- Rush - Permafrost V, Evo - Mystic Missile V, Invo - Caustic Blast IV
- Rush's union -> at least +85AP if going for Blackout III
IV (Caustic Blast IVV) trigger, +96 for Blackout I~II trigger - if no Spark V during the Nest of Eagles, then focus on Spark here (only his union active)
- Hex - Dispirit III~V
- Emmy - Swift Resonance Edge IV
V, Faye/Laverne - Mighty Resonance Edge IIIII - Kimberly - Revitalize
- making sure that it doesn't go longer than necessary (leaving before the 4:20:00 mark since the rest of the game takes roughly 2 hours)
AQUEDUCTS
- equip Defender on Rush ! Harpylia -> 8521 | 8521 | 9216
- should 1~2-turn this. if you can't, well... we're going to have problems
! Gates of Hell -> 61933 | 64410 | 66987
- remove Rush from the active party to get another union on the field, and to prevent him from eating 2 turns
- swap in Lavelle (or whoever) for a turn 1 Blackout; best if said unit has Caustic Blast IV -> Blackout III for 85AP
! Jager -> 38375 | 39910 | 41507 ! Lob Omen -> 77293 | 80384 | 83600
- should be able to 1-turn the trash mobs. Lob Omen will need a bit more effort
KOENIGSDORF
-
Athlum (David) -> Fornstrand -> Athlum -> Elysion -> Athlum -> Athlum -> Elysion -> Celapaleis -> Ghor -> Athlum
-
at 18 unit unlock, pick up another soldier + form final party
-
5-4-3-6-2-1
-
grab Bracelet of Glazing -> # depends on how many Balance/Mystic focused leaders
-
Executioner(s) -> # depends on using Blocter and/or Laverne
-
go shopping after taking 2, then 3 bases, since equipment is expensive and need the battles for initiating requests
-
Base 5 first because Frostblade for Rush (Godly Slash synergy for both Permafrost and Blackout) ! preference: Nightbloom goes to Emmy
! Snievan -> 89922 | 92619 | 95398
- weak
! Zuido -> 148614 | 153072 | 157665
- easy enough
! Ludope -> 97434 | 100857 | 103367
- try not to engage immediately; high chance to raidlock -> Galaxy to the face
! Hinnah/Hannah -> 84766 | 87309 | 89929
- as with a normal playthrough, kill Hannah because Second Chance is a thing
! Young -> 118301 | 121850 | 125506
- will use Brawl if deadlocked
! Milton -> 125506 | 129271 | 133149
- try to get in as much damage on Turn 1 before Iron Will comes into play
! Cyclops -> 193908 | 199725 | 205717
- rush in for the kill; Catastrophe and Arm Whip shouldn't be too much of an issue
! Ala Melvilana -> 219431 | 226014 | 232795
- only thing to really be worried about is Run Amok
DARKEN FOREST
- safety save recommended since the Anima can wipe unions with Enthrall and/or Permafrost/Wildfire ! Anima -> 17491 | 17840 | 18197
- should be able to 1-turn this with Blackout or whatever you have
ENDGAME
- restock all Herbs (before Holy Plain), straight run to the end of the game
- definitely save before Gojun, Icy Idol, final battle
- if can get Cyclops out for the final battle, do so, even if it's an extra union on the field
- can help get the combat union on the flank for an extra 25% damage
- filter out all offensive arts from the dedicated healing union
! Heaven's Lord -> 291491 | 300699 | 306713
- just like any other spiritlord type
! Miss Venus -> 266204 | 271528 | 276958 + ~70K
- possible to botch union
! Gojun -> 376206 | 383731 | 391405
- Blacked Out/Instakill chance on normal attacks
! Icy Idol -> 231079 | 235701 | 240415
- Acid Rain -> area + morale down
! Roeas -> 115949 | 118268 | 120634 ! Castanea -> 160561 | 163772 | 167047
- Overdrive every turn after one is killed; careful of damage dealt
! Rank 3 Conqueror -> 515648
- 50% -> Savage + Crimson Flare, 20% -> War God + Photon Field + slight pattern change
! Lob Omen/Namul Niram -> 70017
- Lob Omen likes Blaster + Palsy Skein
- Namul Niram likes Purgatory's Fire + Heavensflight, likely the more dangerous one
- hope that Rush's Blackout V is a crit to kill in 1 turn
! NG+ Save -> ~6:10 after credits
STUFF Units Leaders Story: Rush, Irina, David, Torgal, Pagus, Blocter, Emma, Emmy Oakes - 680 - Athlum McGrady - 680 - Athlum Faye - 3870 - Celapaleis - after Catacombs Laverne - 6920 - Titicaca Leaf x3 - Nagapur Caedmon - 19200 - Balterossa Semry - 820 - 10 Chain - Celapaleis Thelma - 780 - Commemorative Medal x2 - Athlum Veronica - 3000 - 30 Chain - Elysion Baulson - 2800 - quest - Athlum Loki - 3000 - Athlum - after Blackdale Nora - 9600 - Athlum - after Catacombs Megeleus - 6680 - Nagapur Aquarius - 9080 - Athlum - after Undelwalt
Soldiers HP: Zemekis (for Catacombs only) Herbs: Sutherby, Deacon, Lars Invo: Lavelle, Rymedas Evo: Arcmane, Kraliss, Dylon Hex: Texthon, Agipur Potions: Wynberg, Mattis Remedies: Kimberly
Equipment Executioner - 20000 - Athlum Bracelet of Glazing - 14800 - Athlum Splitter - 8800 - Ghor Ghorette - 8600 - Ghor Celapalette - 1960 - Celapaleis Amulet - 1225 - Celapaleis Bracelet - 925 - Athlum Balterossette - 3300 - Balterossa
EXP things
- Texthon/Agipur start with Lv7 in Hex -> 731 EXP
- need 900 EXP for Lv8 -> learn Dispirit!
- Kimberly starts with Lv4 in Rem -> 105 EXP
- need 260 EXP for Lv6 -> learn Revitalize!
- Rush needs 900 EXP for Permafrost
- minimum 83 turns from Lv1 -> Lv5 assuming 370+ Chain + Simarrionne equipped
Rank C -> Spark, Devil's Due I - 0 II - 32 III - 106 IV - 222 V - 399
Rank A -> Permafrost, Resonance Edge, Dispirit I - 0 II - 86 III - 186 IV - 366 V - 659
Mighty/Nimble -> 85 Peerless/Swift -> 577 (you're never going to see Peerless due to how directional EXP works~)
UNIONS
UNIONS @ CATACOMBS Union 1 Rush/David/Torgal/Pagus
- learning Spark, Mystic Missile, spamming Rush's Herbs
Union 2 Emma/Blocter/McGrady/Oakes/Zemekis
- primarily for Emma's Devil's Due
UNIONS @ NEST OF EAGLES Union 1 Rush/Torgal/Caedmon/Kraliss/Arcmane
- Blackout w/ Spark V
Union 2 Kimberly/Sutherby
- revive + heal (just remember to have the VH ingredients...)
Union 3 David/Blocter/Agipur/Texthon/Faye
- Gae Bolg, if it comes up
- can swap between healing and damage
- Agipur/Texthon there for long-range options, can act if Ex Machina comes up
UNIONS @ GRIND Union 1 Rush/Torgal/Caedmon/Kraliss/Arcmane
- swap in/out Lavelle for Caustic Blast training
Union 2 Emmy/Blocter/Faye/Laverne/Sutherby
- all about getting Resonance Edge as much EXP as possible
Union 3 Agipur/Texthon/Kimberly/David/Mattis
- swap out Mattis for Lavelle to further improve AP+ after Mattis hits Legendary Bard for a while
UNIONS @ 18 UNIT AND BEYOND Union 1 - Pincers Grip Rush/Torgal/Caedmon/Kraliss/Arcmane
- Blackout
- Rush should try to have Vivification Herb learned
- Caedmon -> Herbs + Rem is possible, but underdeveloped
- look for 30 + 7x AP costs, minimum 44 for Blackout
Union 2 - Athlum Arrow Emmy/Laverne/Faye/Deacon/Lars | Emmy/Laverne/Faye/David/Lars
- combat union
- Emmy, Laverne, Faye are the heavy hitters
- Faye/Lars can do the reviving
- David can help with light healing, gives a bit of HP
Union 3 - Melee Stance Agipur/Texthon/Kimberly/David/Mattis | Agipur/Texthon/Kimberly/Deacon/Mattis
- morale union
- Kimberly has Revitalize to top up HP after Deacon's Vivification Herb
- Mattis for the ailment clear, because they need to be casting
Union 4 - Melee Stance Irina/Sutherby/Blocter
- healing union
- Blocter is mostly there for HP + Wonder Bangle
Note: might be worth swapping around union order to get certain unions to act first when deadlocked...