Forum posts

Forum: Polda 3

Thread: Polda 3 není součást Polda Series na speedrun.com

Started by: the_kovicthe_kovic

Hra by měla být vidět tady: https://www.speedrun.com/polda_series
Rád bych poprosil moderátora této hry, aby požádal adminy stránky, aby to tam přidali

 

Forum: Portal

Thread: 720p window fullscreen

Started by: superlemonsuisuperlemonsui

Only way to play in a lower resolution than native and have LiveSplit visible at the same time is a windowed mode. If you don't like that the window is small on your desktop, you can force DPI scaling on the app in the properties.

superlemonsuisuperlemonsui likes this. 

Forum: StarCraft

Thread: Scanned in Mission 10 (Terran campaign)

Started by: the_kovicthe_kovic

Something very annoying that has happened to me in my last run and I don't know why. My ghosts were getting scanned which meant they were dying even though I went past the turrets with them. I've never seen that happen before and I have no idea what caused it. A very promising run died because of this 🙁

 

Forum: StarCraft

Thread: Cartooned runs?

Started by: the_kovicthe_kovic

(edited: )

Can I submit runs played with the Cartooned skin on Remastered?

 

Forum: Doom (Unity Ports)

Thread: Best resource for learning Doom 2 on the Unity port (PC)?

Started by: the_kovicthe_kovic

I saw this tutorial in the Guides section https://www.speedrun.com/doom_unity/guide/04vox but it's clearly marked as outdated so I wondered if you guys could help me and steer me in the direction of whatever might have supplanted this guide. Thanks 🙂

 

Forum: Legacy of Kain: Defiance

Thread: Can you run the Playstation 2 version?

Started by: the_kovicthe_kovic

And what is the stance on PS2 emulation?

 

Forum: Quake (N64)

Thread: How are emulator and real hardware load times different?

Started by: the_kovicthe_kovic

Which one is faster and how significant is the difference?

 

Forum: Black Mesa

Thread: Double Unpause Grenade -Help

Started by: Phantom_DragonPhantom_Dragon

Doing it zombie way is not easier, it's way too inconsistent (about 10 % success at best).

 

Forum: Indiana Jones and the Infernal Machine

Thread: Shortcuts and skips

Started by: MolotokMolotok

(edited: )

I'd probably still go for the whip in full game to preserve healing items (also, I don't know where to loot satchels) but nice find

 

Forum: Indiana Jones and the Infernal Machine

Thread: Shortcuts and skips

Started by: MolotokMolotok

Does it only stop fall damage or does it also break kill floors? Because breaking kill floors is one big usage of chalk glitch, you can roll into lava and survive (used for example in Canyonlands at the very start of the game).

 

Forum: Doom (Unity Ports)

Thread: About Difficulties

Started by: YasoIzanagiYasoIzanagi

(edited: )

You can also tell by what's happening in the run.

Double ammo pickup, easy enemy spawns = ITYTD
Easy spawns = HNTR
Normal spawns = Hurt me Plenty
Hard Spawns = Ultra-Violence
Co-op spawns = UV+
Fast enemies, respawns... surely, you can recognize Nightmare.

Plus, I'm pretty sure the damage you take from enemies also differs between difficulties.

 

Forum: The Site

Thread: Feedback thread

Started by: PacPac

Please, revert the layout change for the profile change - this is ridiculous.
https://imgur.com/2s1DaMR
Also, please return game-specific resource pages, those are vital to give tools to new runners.

NiamekNiamek and ckellyeditsckellyedits like this. 

Forum: The Site

Thread: Why do HROT requests keep getting rejected?

Started by: the_kovicthe_kovic

(edited: )

HROT is a new fastpaced, Quake-like retro shooter. It features a full campaign episode of 8 levels. Requests to establish a leaderboard for it keep getting rejected on the basis of the game being in Early Access. This is incredibly hypocritical for several reasons.

1. Speedrun.com has a rich history of leaderboards for games in Early Access. Factorio and Black Mesa are just two high profile examples. Factorio had many major patches, each requiring a new category because it changed the route. Black Mesa had a successful leaderboard for many years before the last four chapters of the game were even added.

2. The current game request rules say nothing about Early Access games being unacceptable. Specifically, the rules state:

"Games in a very early development stage will be examined much more thoroughly, and if balancing and bug changes are happening quite frequently we may hold off on accepting the request for a board until the game is more developed."

This is not the case with HROT. The core mechanics of movement, weapons and enemies have remained unchanged for the last 7 months. No major changes have been communicated by the developer and none are expected. It is fair to say that the mechanics and hence the speedrun route are established and the game is in Early Access only because more levels will be added in future. This addition will in no way invalidate runs that would be submitted now.

3. Finally, the fact that HROT has been rejected despite the facts I stated above seems to be in high contradiction with the fact that the shooter ULTRAKILL (also in Early Access) not only also has a leaderboard but has had a leaderboard since it was merely a Steam Demo, something that HROT was 7 months ago.

Following directly these points, I would ask any moderator in question to please reconsider the stance towards HROT and accept the request for the establishment of a speedrun.com leaderboard.

Thank you

GreninkaGreninka likes this. 

Forum: Black Mesa

Thread: How to...

Started by: bokmakobokmako

It's done by performing a quicksave and a quickload on the very 1st tick after loading the map. The easiest way to do it is to perform a save delete (to restart the map) and to hold you quicksave/quickload bind while the game is loading.

TableTable likes this. 

Forum: Doom (Unity Ports)

Thread: How does the skip work in E1M8?

Started by: PsychoJoonaPsychoJoona

Do you mean the jump that skips waiting for the stairs to rise? That jump requires two things 1) SR50 which means just hold W+A/D in Unity port and 2) using the walls of the arena as they're coming down to get a little more height. If you're trying to do it after the walls have already gone down then it won't work.

 

Forum: Doom (Unity Ports)

Thread: In-game time for Episode/Full-game runs?

Started by: the_kovicthe_kovic

(edited: )

@THiEF_HD209THiEF_HD209 Ah, okay. You want to use the same timing method across PC and all the different consoles. Makes sense. Yeah, I forgot about consoles to be honest LUL

 

Forum: Doom (Unity Ports)

Thread: In-game time for Episode/Full-game runs?

Started by: the_kovicthe_kovic

Should a LiveSplit addon for Unity Doom that would time in-game time only be developed, would you consider a change to the rules? Thankfully, Unity Doom doesn't suffer from loading time disparities across different systems (I think) but still, using in-game times as is done for the original Doom/Doom 2 is much more elegant than RTA.

 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: lewisandsparklewisandspark

I submitted a World Record speedrun to Destruction Darius (https://www.speedrun.com/dd/full_game), unfortunately, the moderator hasn't been online for a year and when I tried to message the Discord they have linked in their profile, the account turned out to not exist. In this scenario, I would like to be added as a moderator to the leaderboards of Destruction Darius as I'm the only one active around this game. Thank you

 

Forum: Black Mesa

Thread: Steam version?

Started by: syxme21syxme21

Hi, since the Steam version is still under rapid development with the release of the final 1.5 update "Definitive Edition" near, the decision has been taken to postpone the creation of the current version leaderboard until that final update is released. Hopefully, it should be only a few weeks from now.

 

Forum: Indiana Jones and the Infernal Machine

Thread: Shortcuts and skips

Started by: MolotokMolotok

I've been able to do the fastest way very often. Not always first try but it's easy to save scum it. This way it's definitely faster and a full fledged skip.