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The Goonies II
The Goonies II (1987)
The Goonies series
NES
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The Goonies II Forum  /  A few small strats

ZephisZephis

Netherlands

  ZephisZephis
15 Jan 2022, 23:35

I've been playing around with some tricks in the speedrun lately and I'd love to share a few small things I found. Since it's a lot to type out, I made some simple videos to explain them in more detail.

Firstly I'd like to show an interesting scroll glitch at the bridge, which is a result of one of those strange momentum glitches that are used a lot in the current TAS WR by McBobX. If done right, a vine appears in the middle of the bridge. The exact strat was found by Ischbinder (as far as I'm aware) and I found a way to make the vine appear somewhat more consistently, I hope it helps!

Secondly, a very small time save due to a new early platform trick, right after leaving the ice area. Reaching the second moving platform without waiting normally has a very small frame window, but grabbing onto the vine increases this window and makes the jump much easier.

I tried not to show just the tricks in the videos, but also a bit of an explanation about why and how they work, so that anyone can play around with the tricks if interested. Let me know what you think!

asasumiasasumi, CritRocketCritRocket and ProfessorRetroProfessorRetro like this. 

ProfessorRetroProfessorRetro

Rochester, NY, USA

  ProfessorRetroProfessorRetro
16 Jan 2022, 01:14

Tried the early platform, I keep getting hit by a waterfall when I try to jump onto the second platform!

 

ZephisZephis

Netherlands

  ZephisZephis
16 Jan 2022, 02:25

Ahh yes, I believe that happens if you wait too long before jumping onto the first platform, good catch! What happens if you jump a bit earlier there?

 

CritRocketCritRocket

Washington, USA

  CritRocketCritRocket
16 Jan 2022, 22:49

Nice finds Zephis!

 

ZephisZephis

Netherlands

  ZephisZephis
22 May 2022, 22:27

I haven't really had the time to make more of these videos, but I also recently found a way to perform the weird glitch where you can enter the underwater area from above with a vine, similar to 7:35 in the TAS run. The setup I have works a bit differently, but if you do it after collecting the ice Goonie, you can save about 2 minutes in the run! It's even possible to do so without using a bomb, only requiring a very simple manipulation of bat movement.
Another crazy thing is that once you enter a water area in this way, it's possible to sort of zip up through pipes and you can end up actually walking around above the screen (and through the menu on top). This may become very interesting if it's possible to be in this glitched swimming mode in the area next to where Annie is locked up, since then you could zip up though the pipe, walk to the right, die there using a bomb and respawn to enter the door.
I'll try to show these things in more detail soon 🙂

CritRocketCritRocket and ProfessorRetroProfessorRetro like this. 

ZephisZephis

Netherlands

  ZephisZephis
6 Aug 2022, 20:48 (edited: 7 Aug 2022, 09:53)

It's me again, with more water warp info!

I made two short videos a while ago that simply show how the glitch is performed, both the standard and the bombless way of doing it. Here are some related things I looked into:
- There are a number of things that determine which parts of the area are skipped loading in after doing the momentum boost. These include how early you grab onto the vine after leaving the second ice cave, and the exact pixel to which you scroll the screen before doing the glitch. I found out for which pixels the glitch will give you the vine to climb down and perform the water warp, so I could make something like a spreadsheet for this in case anyone is interested.
- The momentum boost glitch is incredibly annoying to do, since it requires a frame perfect input and there's no clear visual cue when to jump. However, I noticed that you can pause the game just after the bomb explodes (by mashing the select button and hoping for the best). You can then tell from Mikey's position after how many frames you have to jump after unpausing, which will usually be around 3 or 4. If it's possible to do something similar to a glasses glitch but with the select button and A using a standard NES controller, then this may help to perform the jump a little more consistently.

Since the water warp saves a good 2 minutes in the run, it's possible to fail a bunch of times (including farming for new bombs) and still save time overall once you get it. If the pausing strat works, this will look very promising!

The demonstrations:

Lastly, I noticed a small bug where Mikey can sink half a block into the ground after falling from a ledge and attacking at the same time. I currently have no use for this yet, but since the floor tiles in the log cabin areas consist of only half a block, Mikey can fall through the ground in some places. May be interesting to look into next : )

CritRocketCritRocket, MikeyLovesRetroMikeyLovesRetro and ProfessorRetroProfessorRetro like this. 
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