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I've been playing around with some tricks in the speedrun lately and I'd love to share a few small things I found. Since it's a lot to type out, I made some simple videos to explain them in more detail. Firstly I'd like to show an interesting scroll glitch at the bridge, which is a result of one of those strange momentum glitches that are used a lot in the current TAS WR by McBobX. If done right, a vine appears in the middle of the bridge. The exact strat was found by Ischbinder (as far as I'm aware) and I found a way to make the vine appear somewhat more consistently, I hope it helps! Secondly, a very small time save due to a new early platform trick, right after leaving the ice area. Reaching the second moving platform without waiting normally has a very small frame window, but grabbing onto the vine increases this window and makes the jump much easier. I tried not to show just the tricks in the videos, but also a bit of an explanation about why and how they work, so that anyone can play around with the tricks if interested. Let me know what you think! |
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asasumiasasumi, CritRocketCritRocket and ProfessorRetroProfessorRetro like this. |
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ProfessorRetroProfessorRetro
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Tried the early platform, I keep getting hit by a waterfall when I try to jump onto the second platform! |
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Ahh yes, I believe that happens if you wait too long before jumping onto the first platform, good catch! What happens if you jump a bit earlier there? |
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Nice finds Zephis! |
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I haven't really had the time to make more of these videos, but I also recently found a way to perform the weird glitch where you can enter the underwater area from above with a vine, similar to 7:35 in the TAS run. The setup I have works a bit differently, but if you do it after collecting the ice Goonie, you can save about 2 minutes in the run! It's even possible to do so without using a bomb, only requiring a very simple manipulation of bat movement. |
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CritRocketCritRocket and ProfessorRetroProfessorRetro like this. |
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(edited: ) |
It's me again, with more water warp info! I made two short videos a while ago that simply show how the glitch is performed, both the standard and the bombless way of doing it. Here are some related things I looked into: Since the water warp saves a good 2 minutes in the run, it's possible to fail a bunch of times (including farming for new bombs) and still save time overall once you get it. If the pausing strat works, this will look very promising! The demonstrations: Lastly, I noticed a small bug where Mikey can sink half a block into the ground after falling from a ledge and attacking at the same time. I currently have no use for this yet, but since the floor tiles in the log cabin areas consist of only half a block, Mikey can fall through the ground in some places. May be interesting to look into next : ) |
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CritRocketCritRocket, MikeyLovesRetroMikeyLovesRetro and ProfessorRetroProfessorRetro like this. |
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