Forums  /  Amnesia: The Dark Descent  /  Amnesia: The Dark Descent 100% Speedrun
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Ivy and I created a new category called '100%'. The definition and route can be viewed here: https://docs.google.com/document/d/1qUbnw7e4QmmyjYrH89sVZGbxlGjp-90M4iOcfmV5L9Y/edit?usp=sharing

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I personally think this category is interesting enough to be featured on the leaderboards. Of course, there's no point in adding it to the leaderboards if only a couple of people run it. Therefore I encourage people to check it out and give it a shot. You'll find yourself going to new places where you do plenty of unique movement and boosts to get quest-related items while still ploughing through levels.

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Why don't you collect all tinderboxes and oil?
-You're not rewarded with anything besides an achievement (tinderboxes)

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Yeah, being rewarded with an achievement sounds great, so get all achievements, besides, wouldn't that be a better name for this category?
-Unfortunately it's not that simple. You need to play Justine and AFK for ~10 minutes to get a few of the achievements. This category focuses on TDD and waiting like that doesn't seem right anyway.

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Why not collect all items at least?
-You lose all items except the lantern by the end, so there is no indicator on the pause screen tracking your item progress, other than progressing through the game, where we go out of bounds to access places early, skipping a ton of items, anyway. 100% glitchless would be better suited for that kind of definition.

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Why save Agrippa?
-Feels more wholesome, uses a bunch of additional "100%-esque" items and provides a different/better ending.