Galactic Conquest [Empire] - Save/Load Route [My personal notes]
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Galactic Conquest [Empire] - Save/Load Route [My personal notes]
Updated 5 years ago by DarkLightBoco

MAP Instructions Untill Mygeeto Keep ennemy ship going up and down from Yavin4 to Felucia with save/load

Save Game Save the game after every turn and every battles. No need to save when you are about to enter battle.

Inputs Save: Start - Down x2 - A - A - A - A(this press move the ship) Load: Start - UP x2 - A - Down/UP - A - A

General CP Capturing Advices If you capture a CP and then leave right away the ennemy will mostly be able to make it fall back to neutral instantly (blue CP become white instnatly). To avoid this I believe you have to stay at the CP for few more seconds (I think this is what StingerPA refered as "Hard Capturing").

Sometimes it is better to fully capture a CP. An example would when using a auto-turret bonus or when you know the odds of them capturing it back is low and that it would far away to comeback there (ex:Yavin 4 CP7). Fully capturing can also be useful if you are going for "kill win" aka reducing ennemies reinforcements to 0.

Other times it is better to leave the CP in neutral state. Once the CP is in neutral state the ennemies can no longer spawn. The ennemy will also have drain down the blue color of the CP that gathered before capturing it again (or so I believe). It is better sometimes to leave a CP neutral and go focus on a CP that is about to be captured or need defending. A lot of my strategies involve taking ennemies CPs to at least neutral and then kill all the units before they take a another CP. This way they won't be able to spawn again.


Polis Massa Bonus: Auto-Turret -Go to the right hallway(more ennemies) to reach CP4 -Right again and through the middle to CP5 -Leave CP5 early -CP6 make use of grenades

Hoth (GG easy) Bonus: Jedi (Darth Vader) Generator does not need to be destroyed Spawn from CP1 Ignore ennmies on your way to CP3 CP3 --> Tunnels --> CP4 GG

Utapau Bonus: Jedi (Bobba Fett) Rush the ennemy CP Kill all ennemies on the hill section before going to CP

Dagobah Bonus: Jedi (Darth Vader) Rush the top CP and kill units only if there is a lot them group together near CP2 entrance CP1 cpature halfway then leave to CP2 Capture CP2, usually CP6 is next but sometimes CP3 get captured instead Capture next CP to at least neutral then leave if other CP in danger


Naboo (Need more testing with CP attack order, Maybe go straight to CP1 first) Bonus: Jedi -Spawn at CP5 -Go through CP4 and CP3 and start by taking CP2 -AI is good at taking CP4, go take CP3


[MAP] Move your ship to the left of Tatooine(2 truns needed), then next turn spawn new ship at Coruscant.

Mygeeto Bonus: Auto-Turret CP2 fully captured. Kill everything on way to CP1

[MAP] (Difficult one) Turn 1 After Mygeeto, ennemy ship(on Yavin4) need to move back to Felucia. This will take a lot of tries but it is possible.

Turn 2 Move to spot between Kashyyyk/Yavin4 , ennemy goes down(free spot)

Turn 3 Battle to Yavin 4 (Upper right).

Yavin 4 Bonus: Jedi CP5 (neutral leave) --> CP7 (neutral leave) --> CP4 (neutral leave)

[MAP] Ennemy move to Kashyyyk

Felucia Bonus: Jedi CP3 --> CP4 --> CP5 (neutral leave to middle)

[MAP] I think the ennemy ship will move right (empty space) no matter what.

Shop Buy Jedi Bonus and Auto-Turret Ship#1 attack Tatooine

Tatooine Spawn at CP3 CP4(bar) CP5(middle) CP6 Once you get at CP6, CP1 will probably be in danger

[MAP] -Ennemy spaceship will mostly like attack Naboo

Planet Defense Auto-turret power up was bought in advance. Usually to the AI attacks Naboo but Coruscant or Mygeeto can happen instead (just go with it).


[Final MAP] 1-Ship#1 goes up 2-Save/Load untill the ennemy spaceship does not spawn


Kashyyyk (GG easy) Bonus: Jedi Rush CP4 with Bobba Fett, dont leave untill no ennemies around Take CP3

Final Inputs UP - A - A - A