This really can't be said enough. I don't know what makes people think that the staff exist to overrule individual decisions. This isn't a school where some kid isn't sharing their toys and you can just tell a teacher.
In fact, lemme post an illustrative example; here are some snippets from two of my notes documents for Megaman Battle Network 3. Note the language I'm using here; these are SNIPPETS, a very brief look into the full note documents that I refer to very regularly throughout the run, and yes these are from two separate documents that I have open. These said note documents are also extremely brief and condensed compared to what they could potentially look like:
01697824 Copydamage 35331089 Unlocker 67918452 Fastgauge 77955025 Spinwhite 31549798 Spreader 15789208 Airshot 21247895 Hicannon 65497812 Salamander 88543997 Fountain 63997824 Varsword 03284579 Herosword 76889120 Stepcross
Flashman: Slot 2, 3, 14, 28 [Reg required]
Beastman: Slot 2, 3, 14, 28 [Reg required]
Wind *: HeroSword in Slot 10, Jack in, up-left, down, up, pick up BMD, bug Sneakrun, hard reset, audio cue, right. EARLY ENCOUNTER: Move left, 6 buster shots, move forward > up > double delete LATE ENCOUNTER: Move left, no buster, move forward > up > double delete
Bubbleman: Slot 1, 5, 6, 25, 29 [Reg required]
Kingman: Slot 3, 12, 15, 23 (STEPCROSS IN SLOT 8 ) [No Reg]
Desertman: Slot 3, 5, 13, 21 [No Reg]
Plantman: Slot 2, 3, 4, 5, 12 [No Reg]
Flamman: Slot 2, 3, 5, 9, 15, 23 [No Reg]
Copyman: Slot 1, 9, 12, 20, 25
Drillman: Slot 6, 17 [Reg required]
Bubbleman Alpha: Slot 6 for Varsword, slot 12/25 for Panelgrab [Reg required]
Desertman Alpha: Slots 2, 6 for Varsword, Slot 18 for Stepcross
Plantman Alpha: Varsword Slot 2, 6, 10, 13, 25
FlamMan Alpha: Varsword Slot 5, asterisks in slots 3, 11, 15, 23, 26, 29 Fullcust in slot 18, Stepcross in slot 20, herosword in slot 21
Drillman 2 Electric Boogaloo: Varsword slot 5, airshot slot 17
Bass: Slots 3, 6 varswords
Alpha: REG INVIS SLOT 28 Slots varsword 3, copydamage 11, airshot 21, pawn 27, Varsword 30
Turn 2: Slots herosword 4, stepcross 17
First document is a series of passwords to get the deck that I use through most of the game, second document is information on RNG manipulation. If you fancy getting through a game like this without having this sort of information to hand, I wish you the best of luck.
If submissions to this site were gonna be limited to registered account names (Which can be changed) then you wouldn't see very many runs for popular games with established communities on external sites.
RAM watch grants knowledge that you otherwise wouldn't have access to, which in turn changes the way you'll play.
So yes, it absolutely does affect the game.
Insofar as notes, your point about being able to run a game with 0 knowledge provided you have thousands of lines of notes, that's true in theory, but do you really think it will be a GOOD run? Hesitation and menuing mistakes cost enough time in runs, let alone literally stopping what you're doing to locate a specific line in your notes and interpret the instructions.
KInda answered your own question there, if you want your ILs tracked you'll need to go to TSC.
I don't think any of this should be in here as it's not going to have the desired effect anyone wants and it's gonna stain the overall perception of the Spongebob community.
That awkward moment when the first listed mod for that game was online a minute ago at the time of posting this
Yeah, asking people to just make a TAS for you probably won't have the desired results. The best TAS runs are ones that take months, sometimes years of work. If you expected someone to make something for you in a couple of weeks you'd be looking at a very sub-optimal TAS.
What Oxknifer said; Danganronpa has actual gameplay in the runs. They're not at all my cup of tea, but you still have to actually be able to play well in order to go fast. Most visual novels by comparison are literally just advancing text and choosing the correct menu options.
And this is why PAL hardware is a cancer on speedrunning.
Except for the cases where it's actually faster. Those games are super dumb.
https://www.speedrun.com/Speedrunning/thread/amx4f/1#58j1y
Not a bot, but a suspect link nonetheless, in answer to an illegal request.
Some games request that you specify the emu build in the run comment, so this isn't unheard of. I personally wouldn't be against it.
Viridian Green, specifically Spanish Viridian. Hex code #007F5C
Yeah it's super specific.
It sounds like you're spreading yourself too thin. If you're hopping from game to game all the time and have hundreds of options, there's nothing keeping you grounded in one game.
It's kind of akin to having tons of TV channels available; when people find themselves with hundreds of channels to watch, that's when they find themselves doing nothing but channel-hopping, never settling on one thing. Same sort of thing seems to be happening here I think, if you only had one game you were playing, all your time and energy would be focused on that one.
Finding that one game though, that's the hard part.
I fucking love it when people just delete their original post after getting an answer.
Generally speaking, times that can't properly be expressed are instead shown on the boards by ranking the runs with a placeholder time, (00:01. 00:02, 00:03, etc) and then the real time is listed in a comment. That could be an option?
The vast majority of corruptions are purely aesthetic in nature, thus it changes absolutely nothing about the run itself.
In the event that it DOES change how the run works, this is a modification to the game code itself, and would be variable depending on the corruption seed, thus a nightmare to standardise.
tl;dr I wouldn't count on the community taking this seriously.